nucl.ai Conference 2015: Crowds at Pixar, IBM's Watson, MCTS in Fable Legends, Fortnite's AI Directors... :-)

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1 comment, last by alexjc 8 years, 11 months ago

We've announced some pretty amazing talks for our nucl.ai Conference recently... At this stage the organization team is scheduling talks almost entirely based on what they want to see, so it's turning out well for everyone!

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From the Evolution of AI at Pixar to the Technology behind IBM's Watson, MCTS in Fable Legends (realtime) and Total War (turn-based), the AI Directors in Fortnite, ambient crowds in Assassin's Creed Unity, Behavior Trees and data-heavy animation techniques like Motion fields, and more to come...

Early Bird tickets are almost gone, but there'll be a batch of Early Worm tickets shortly after. Also, if you're a student who want to volunteer now's the time as we only have a couple spots left.

Of course, anything you can do to help spread the word is very much appreciated!
http://nucl.ai/

Thanks!

Alex, Petra

& The nucl.ai Team

Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!

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This looks very interesting, and Vienna in July would be an awesome trip. Unfortunately I am too busy to attend. Will there be materials (videos, papers...) made available eventually?

Thanks!

Yes, it's always recorded. Last year we had a pretty fast turn-around time for the AiGameDev members, aiming to do the same this year. We'll also be posting more free videos from last year on social media (Twitter, Facebook) so stay tuned!

http://twitter.com/nuclai

http://facebook.com/nuclai

Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!

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