Hi there,
I am looking for resources specifically related to managing multiple shaders and shader buffers within an engine. I am looking at a few books specifically and was wondering if anyone knew if they covered it, as most of the books I have looked at in the past have not. I should note I've looked at the rastertek one but I'd love a few more resources to compare them.
Books are
Introduction to 3D Programming with DirectX12 - Out of interest...how is this released without DX12 being released? Will the management of shaders change much with DX12? I imagine so but I am not well read on DX12.
Real Time Rendering DirectX HLSL
Thanks folks.