Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How big is too big?

This topic is 6041 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay, a while ago I posted a topic about plotting dynamic 3d accelerated lines that can vary in number from 0 to SCREEN_WIDTH * SCREEN_HEIGHT. Anyway, the solution to the problem involved storing vertex information in arrays that kept track of the x and y values, ordered them, and sent them to a DrawPrimtive - Linestrip once per frame. However, while this method is very fast, it requires creating a vertex buffer (pool, whatever you want to call it) that is SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(VERTEX_STRUCT), that''s really big. My question is, is that too big that noticable performance hits will become an issue? And if it is, how can I break it up? Cheers, -Jesse
How many programmers does it take to screw in a lightbulb? None, it''s a hardware problem.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!