• Advertisement

Archived

This topic is now archived and is closed to further replies.

Small Optimization question

This topic is 5947 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a static vertex buffer of say 1000 vertices. I am pumping this vertex buffer through the pipeline every frame. There is also an index buffer which is perfectly implemented and there is NO multiple transformations of vertices. If I updated my index buffer every frame to make it cull out the vertices that were behind me (not in the view frustum), would i get a performance increase? Before anyone says yes, remember that you are still pumping the same number of vertices through the pipeline. Also directX does culling of triangles automatically to a small extent. Still, would there be a performance increase?

Share this post


Link to post
Share on other sites
Advertisement
Why not try it and see? These sorts of questions are very application-specific, and no one can answer your question better than you can yourself.


codeka.com - Just click it.

Share this post


Link to post
Share on other sites

  • Advertisement