Small Optimization question

Started by
0 comments, last by PSioNiC 22 years, 5 months ago
I have a static vertex buffer of say 1000 vertices. I am pumping this vertex buffer through the pipeline every frame. There is also an index buffer which is perfectly implemented and there is NO multiple transformations of vertices. If I updated my index buffer every frame to make it cull out the vertices that were behind me (not in the view frustum), would i get a performance increase? Before anyone says yes, remember that you are still pumping the same number of vertices through the pipeline. Also directX does culling of triangles automatically to a small extent. Still, would there be a performance increase?
"This is stupid. I can't believe this! Ok, this time, there really IS a bug in the compiler."... 20 mins pass ..."I'M AN IDIOT!!!"
Advertisement
Why not try it and see? These sorts of questions are very application-specific, and no one can answer your question better than you can yourself.

codeka.com - Just click it.

This topic is closed to new replies.

Advertisement