• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Squall012

newbie who needs some help

7 posts in this topic

There are two things I need help with..hope someone out there can help. (1) To show my newbie status, I need some tutorials or help of anykind on how to display some bitmap(or other picture format)in my c++ programs. (2) Can someone show me the way to some really really good Tile based game tutorials. I want to start small with a tilebased rpg, and I want some good tutorials to begin. Thanks to anyone who can help me!
0

Share this post


Link to post
Share on other sites
Take a look at this site:

http://mxf_entertainment.tripod.com/tutorials.htm

It''s got a tutorial on loading and blitting bitmaps.
0

Share this post


Link to post
Share on other sites
Well, a little more information would be helpful for the first question. What enviornment and compiler are you wanted to do this with. Displaying a bitmap with DirectX is completely different than doing it in DOS.

I''ve never done a tile based game before, but there is a forum dedicated to it here, as well as a nice article on tile smoothing a while back. Just look in the previous features section under programming.
0

Share this post


Link to post
Share on other sites
Reading Books about this stuff can be really useful.
If you''re going to use DirectX, "Inside DirectX" would be the best choice...
0

Share this post


Link to post
Share on other sites
ok, this is for I-Shaolin:

currently im working in DOS with Microsoft Visual C++ 6.0, i dont know how that can help.

Everyone else: thanks, and i guess i have to invest in a book or two. and ill look at that link. thanks to all
0

Share this post


Link to post
Share on other sites
I would recommend turning away from dos game programming before you start, cause when you start you get hooked. If you know how to program in dos I would recommend geting Andre Lamothes book named "Windows Game Programming For Dummies". This book will teach you the bare minimum you need to know about windows programming and will get you started in directx game programming in no time.

Spike
0

Share this post


Link to post
Share on other sites
I would suggest if you don''t know windows programming learning that before working with a windows game API. Take it from someone who has tried it before, it is easier to learn the intricacies of Windows before tackling an API, then it is to jump straight in to something such as directx. :-)

Good luck!
0

Share this post


Link to post
Share on other sites
Thanks, apparently everyone I talk to frowns upon DOS to make games, so I''ll stear away from that, and about that book, "Windows Game Programming for Dummies"...I ordered it and am gonna read up on that. Thanks to everyone for the help, you pointed me in the right direction.
0

Share this post


Link to post
Share on other sites