I have been working on font rendering but when it goes to render, the image quality will be "blurry". As suggested in this post I began trying to implement the half-texel fix but from what I have read, this issue should not exist in DirectX10+. Does this issue still exist in DirectX11 and if so, how can it be implemented?
The only article I can find on it was located at http://asawicki.info/news_1516_half-pixel_offset_in_directx_11.html . That explanation does not really make sense to me though because he is never using the texture coordinates, unless I read it completely wrong.
The image I was talking about is the following. The top is from the DirectX11 application and the bottom is from the DirectX9 application.