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jlowe64

Do I have to be a programmer to make a game?

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Do I have to be a programmer to make a game? Do I have to know C++ or Java to put a game together, could I just use 3d Studio max or Character studio to make a game?? Help!!

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The core of computer games is computer programming and you can''t really get away from that. However, there are packages such as FLASH5 which will allow you to create games with minimal programming knowledge. There are also packages available (can''t remember the names of them) which allow you to put games together by defining object interactions etc. with the minimal of programming - more like a scripting language. My advice however, is that if you are interested in creating compute games, then start to learn the basics of programming.

hope this helps

henry

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The only thing even resembling a game I can think of that is possible to make with just 3D Studio Max or Character Studio is a slide show. Admittingly, I have never used them, but really if you want to make any half-decent game, programming is required.

(Unless by "game" you ment a board game or something...)

~ There''s no substitute for failure ~

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Like they said above, learn programming.
It will pay of bigtime compared to using packages
such as FLASH5. I have never used any of those packages
before myself, but i''m certain that you couldn''t even begin
to create the same stuff you could with programming.
Sure, you could make stuff like BackPacker and the like,
but if you''r dreaming of making the next HalfLife, programming
is the only way to go. IMO

BTW, what is the most advanced game you guys have seen
that was created with one of those packages?

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thank you all for clearing that up,now that i know i have to learn how to program, what do you suggest i shold learn, C++ or Java, VB, VC++ ?

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VC++ is just Microsoft''s version of C++. Not too much different (a few things like ints aren''t wiped out after for loops) but nothing too great. C++ clearly stands above the rest in game programming. Your choice is whether to buy Microsoft''s VC++, Borland''s, or some other company''s. I would suggest Microsoft''s because it''s the easiest to implement DirectX into, which is what you probably will be using, unles you want to get involved with Open GL. Couldn''t help ya with that cuz I don''t know anything about that. Hope that helps.

--Vic--

PS: I''m guessing your next question is where to begin. There are a few tutorials online, but I''d suggest you get a book, just to use as a reference until you become familiar with the help. Pretty much, you want anything that has step by step stuff in it. Usually a good idea is to go to a college bookstore and get whatever book they use in the C++ class.

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Alternatively, you could just get very rich and get a bunch of people to do it for you, then live off the sales...

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Guest Anonymous Poster
quote:
Original post by jocke
BTW, what is the most advanced game you guys have seen
that was created with one of those packages?


That would be Myst (HyperCard)

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