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[java] Tile based maps

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Are there any sort of standards for encoding tile based maps. I know javanerd told me about his RIFF encoding one time, and i was wondering if there are other ''standard'' formats or if game developers usually develop their own based on each games specific needs. I guess it would depend heavily on my map object and what sort of fields and methods it has; not to mention the tile objects themselves. I guess I''m looking for a little direction as to how to structure my map ''model''. It''s standard overhead, no isometrics

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I use a plain text file on www.hexadome.net... One character per "tile". (But that is not really a std. tile engine)...

/Niels

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