Hi,
Here a very old article about lightmapping :
http://www.flipcode.com/archives/Light_Mapping_Theory_and_Implementation.shtml
What is the advance on this subject ? This raycast implementation still used ?
Thanks
Hi,
Here a very old article about lightmapping :
http://www.flipcode.com/archives/Light_Mapping_Theory_and_Implementation.shtml
What is the advance on this subject ? This raycast implementation still used ?
Thanks
Without following the link, but seeing "flipcode" I guess it is quite old. Why would you use raycasting when you have hardware z-buffer at your disposal?
Light-maps are no longer used.
Lighting is all real-time these days with rare minor exceptions.
L. Spiro
That's sort of a bold statement. It's true that AAA is trying to move towards fully dynamic lighting pipelines, but lightmaps are far from dead.
Light-maps are no longer used.
Lighting is all real-time these days with rare minor exceptions.
Beyond traditional lightmaps there are many variations, and each have their own uses.
Valve created the Radiosity Normal Map approach, http://www.decew.net/OSS/References/D3DTutorial10_Half-Life2_Shading.pdf
Bungie took it a step further and baked Spherical Harmonic textures, http://halo.bungie.net/inside/publications.aspx
Light probes are effectively another form of lightmapping, albiet based on points in space rather than on the surface of the world.
Many AAA titles still make heavy use of baked lighting, through middle-ware such as Beast, http://gameware.autodesk.com/beast
Others go down the dynamic route, through middle-ware such as Enlighten, http://www.geomerics.com/enlighten/
Using baked lighting doesn't prevent usage of dynamic light and shadows, it can be more efficient to mix it up as needed.
Light-maps are no longer used.
Lighting is all real-time these days with rare minor exceptions.
That is not even close to true.
"Perfectly true!" I thought to myself. And then I tried to think of all the games recently that do use it, or that are coming out that make use of it, and came up a bit short to be honest.
I even looked at (recently released) the top sellers on steam at the moment: Rocket League, not so far as I can tell? (Edit: Maybe yes? I haven't played it) ARK: Nope. Homeworld Remastered: Nope. GoT Telltale: Yes. GTAV: Nope. CS GO: Yes. Witcher 3 : Nope. Polybridge: Nope.
So while it's still used certainly and by all means, I would say it is surprisingly, or perhaps because of the fanaticism for "open world" games unsurprisingly being phased out somewhat. Regardless Digitalfragment has some good links if OP is interested.
Light-maps are no longer used.
Lighting is all real-time these days with rare minor exceptions.
That is not even close to true.
"Perfectly true!" I thought to myself. And then I tried to think of all the games recently that do use it, or that are coming out that make use of it, and came up a bit short to be honest.
I even looked at (recently released) the top sellers on steam at the moment: Rocket League, not so far as I can tell? ARK: Nope. Homeworld Remastered: Nope. GoT Telltale: Yes. GTAV: Nope. CS GO: Yes. Witcher 3 : Nope. Polybridge: Nope.
So while it's still used certainly and by all means, I would say it is surprisingly, or perhaps because of the fanaticism for "open world" games unsurprisingly being phased out somewhat. Regardless Digitalfragment has some good links if OP is interested.
Given that the quoted post was by MJP, i think its safe to assume The Order 1886 uses lightmaps, at least to some degree. Though you wont find that on Steam ;)