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Reinards

Suggest 2D game engines

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Hello, can you suggest me or write a list of popular and usefull 2D game engines for c++ or c#? Like Monogame

Edited by Reinards

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I just found out about Coco 2D. So I guess you can add that to the list too.

 

Really? That suckers been around forever...  most convoluted history ever...  started life as a Python library, ported to ObjectiveC and made popular as an iOS library, then "inspired" Cocos2d-x, which is a C++ port of ObjC version of a Python Library...  then Cocos2d-x inspired HTML and C# ports amongst others.  Insane history that library has.

 

Confusing as hell too.  

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Well if it works, it works. Assuming the API isn't confusing as hell.

 

I guess I'll have to ask Reinard: what game are you planning on making?

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having not used game engines, i'm relatively clueless what they can offer for 2D apart from coddling the user.. forgive me if this is a "wrong" or unsolicited answer :)

2d math is relatively simple for most people, all the tasks an engine may accomodate (facile organisation of resources? dunno) are things i figure a programmer should be able to do on their own.

 

if you start simply, creating a basic "shell" and then adding functions, i'd think you'd end up with smaller, faster code, a greater understanding and autonomy. anything you'd care to implement, collisions et c. are annotated online.

 

this blog covers most things i could imagine using in 2d?..
http://higherorderfun.com/blog/

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Hello, I personally think Unity3d is a great engine for making 2d or 3d games alike, just look around YouTube.  It is very powerful, however there is a lot of scripting and such to be learned in order to fully use Unity.  If you want an engine that will be simple to use and still powerful, I'd go with Game Maker, I used to use it and I loved it!

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