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GameMode Character spawn twice Unreal Engine

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Hey guys!!!! c: 

 

So I found this book that's teaching me to program and giving me lessons with unreal engine as i go and part of it was to add a character blueprint to

the scene. 

 

Then It had me make a gamemode blueprint and put my BP_Character as a default pawn. When I did that and ran the game. It spawn the BP character itself, and my character BP was already in the scene. 

 

How can I fix this? I know I could just delete the BP character and let the game run and spawn the character with the game mode, but I dont want that, I want it to run from where the character was set down, and not spawn an additional character. Cause when it does that, it spawns from where my camera currently is in the view port, 

 

any advice? 

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i'm not very familiar with unreal, but i'd bet you have to set your default pawn object to point to your world object that already exists.

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