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moeen k

UNITY Unet vs old unity networking api

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hi.

im migrating from unity 4.x to unity 5.1 and it said that new unity networking system is Unet and its more deppendant to componenets rather than scripts. as i searched about it i think its just a new framework that is based on old networking api. it has added much more functions for respawning player match making and... . in my game i just need a simple client server data connection.

 

i want to know does networking work in unity 5.1 like previous  versions or it has changed. and how much you know about Unet and in new unity should i work with Unet and is it good to work or not. as developer conference said it helps make a quick multiplayer just by adding some component but as we dont know much deep about it its hard to make changes to it.

 

thank you for helping.

 

 

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i want to know does networking work in unity 5.1 like previous  versions or it has changed. and how much you know about Unet and in new unity should i work with Unet and is it good to work or not. as developer conference said it helps make a quick multiplayer just by adding some component but as we dont know much deep about it its hard to make changes to it.

That's going to be strongly dependent on how your game is designed an how network flow works for you.

 

For a game that is handled entirely within Unity and follows their model closely, then they'll work well out of the box.  The more different it is, the more work will be involved.  

 

On the opposite end, if you're connecting to an existing game that already has a network protocol that has little to do with Unity, then you are probably best going with your own custom everything for networking. 

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