Jump to content
  • Advertisement
Sign in to follow this  
Polama

Composite Sprite Elbow Tips?

This topic is 1151 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've started experimenting with animating sprites by drawing them limb by limb and moving the pieces around. For the most part it's intuitive, but I can't get joints to look right. An elbow will look fine with one pose of the arm, but bloated in a different pose. Are there any tricks to overlapping limbs to create convincing joints? Should I have a separate elbow sprite? Do I just need multiple variations?

Share this post


Link to post
Share on other sites
Advertisement
Either you buy Spine with the free form deformation feature (which costs a lot), or Spriter pro (which cost less but the feature is not yet fully implemented but works relatively well). This feature, if you bind two parts, will deform automatically the image parts to look jointed.
 
If you don't want to use a software to do that, I've seen a lot of people using spheres as  the shoulder, knee, ... it's easy for a robot for example. But for human form, I must say I've tried and I didn't succeed to make something realistic.
The idea is to just move the arm around the spheric shoulder.
Edited by Michaël O

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!