Jump to content
  • Advertisement
Sign in to follow this  
LHLaurini

Unity Visual Studio 2015 Graphics Debugger has trouble with spaced usernames

This topic is 1232 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Today I've installed Visual Studio Community 2015 in my computer. It now includes a lot of features that would only appear in paid versions of VS, like the Graphics Debugger. It's very easy to use, but I can't get the "Apply shader changes" feature to work. Supposing my username is "My Username", a error like this appears:
 

Too many files specified ('Username\AppData\Local\Temp\{c7e2ecaf-5adf-4b71-8f6e-e1fc00ca00e8}\DisassemblyUpdate.csd' was the last one), use /? to get usage information

 

I think it's because it tries to open something like C:\Users\My Username\AppData\Local\Temp\{c7e2ecaf-5adf-4b71-8f6e-e1fc00ca00e8}\DisassemblyUpdate.csd, but it doesn't use quotation marks.

 

Is there any way to solve this issue? Any way to change the temp dir for VS? If I can't get it to work then I'll try to create a new user account, but that takes very long and I'd want to avoid doing that.

 

Thanks in advance.

 

UPDATE: I've already tried many times to create another account, but I can't. Maybe it's a bug in Windows 10?

 

UPDATE #2: I've managed to enable the administrator account (even though it's bugged as f***: Start Menu doesn't open, can't open settings, fonts don't have any antialiasing, ...). I can now edit shaders "on the go" normally. But because the account is too bugged, I can't use it every time.

Edited by LHLaurini

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!