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    • By ethancodes
      I'm having a weird issue with detecting a collision. I've tried everything I could find online but nothing seems to work. I have a brick object. It has a 2D Collider attached and I have also attached a 2D Rigidbody on it. I also have an EndScreen 2D Collider. The EndScreen 2D collider is tagged with "EndScreen". I am trying to detect when a brick collides with the end screen collider and simply print "game over" in the console. 
      This is my current code for this part of the program, it is attached to the bricks:
      void OnCollisionEnter (Collision2D collision) { if (collision.gameObject.tag == "EndScreen") { Debug.Log("Game over"); } } Several things have happened depending on the set up. If I have the rigidbody 2D set as static, my ball object can still collide with the bricks, but I get no Log message. If I set it to Kinematic or Dynamic, I get absolutely no interaction between the ball and the bricks, and nothing when the bricks pass through the collider. I have tried to set the collider to a trigger and use OnTriggerEnter2D, no change. I have tried to put the rigidbody on the EndScreen object and tried to set it's body type to all 3 settings, no change. The only thing I can think of that I have not done is put the script on the EndScreen object and switch the tag to the bricks. The reason I have not done this is because I will have several types of bricks, some of which will have different tags. 
       
      Please tell me somebody can see what I'm doing wrong here, because I'm losing my mind over something I feel should be ridiculously simple. Thanks.
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
    • By Sandman Academy
      Downloadable at:
      https://virva.itch.io/sandman-academy
      https://gamejolt.com/games/sandmanacademy/329088
      https://www.indiexpo.net/en/games/sandman-academy
      https://www.gamefront.com/@sandmanacademy
      http://www.indiedb.com/games/sandman-academy
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Unity Visual Studio 2015 Graphics Debugger has trouble with spaced usernames

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Today I've installed Visual Studio Community 2015 in my computer. It now includes a lot of features that would only appear in paid versions of VS, like the Graphics Debugger. It's very easy to use, but I can't get the "Apply shader changes" feature to work. Supposing my username is "My Username", a error like this appears:
 

Too many files specified ('Username\AppData\Local\Temp\{c7e2ecaf-5adf-4b71-8f6e-e1fc00ca00e8}\DisassemblyUpdate.csd' was the last one), use /? to get usage information

 

I think it's because it tries to open something like C:\Users\My Username\AppData\Local\Temp\{c7e2ecaf-5adf-4b71-8f6e-e1fc00ca00e8}\DisassemblyUpdate.csd, but it doesn't use quotation marks.

 

Is there any way to solve this issue? Any way to change the temp dir for VS? If I can't get it to work then I'll try to create a new user account, but that takes very long and I'd want to avoid doing that.

 

Thanks in advance.

 

UPDATE: I've already tried many times to create another account, but I can't. Maybe it's a bug in Windows 10?

 

UPDATE #2: I've managed to enable the administrator account (even though it's bugged as f***: Start Menu doesn't open, can't open settings, fonts don't have any antialiasing, ...). I can now edit shaders "on the go" normally. But because the account is too bugged, I can't use it every time.

Edited by LHLaurini

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