I trying to build a ocean using OpenGL. and there are two versions
http://evasion.inrialpes.fr/~Eric.Bruneton/ (using openGL but this one does not work because the shader problem , I try the fix it but I can't )
and another one is
http://scrawkblog.com/2013/06/04/ocean-with-brdf-lighting-in-unity/ (this one works but using Unity and he said he didn't implement BDRF, but it will take me a while to convert to openGL)
Assume you are a junior programmer which one would you recommend you to use as a main reference?
I have a reason why I'm asking this ,I won't explain it because it will take me half a page.