There's always the question of intent. A discussion about how religion impacts factions in RPGs? By all means. An 'all Muslims are terrorists' thread? That one gets a pretty liberal application of the ban-hammer.In that case, I'm one many would consider to be on the wrong side of history. When I saw the new rules, I flinched, honestly expecting religion would be among it - Christianity is something many believe is also "clear defined" in the wrong and on the wrong side of history.
I'd like to apply the same exact same judgement to threads that deal with racism and sexism, but it turns out that a significant portion of our user base hasn't realised yet that accepting the viewpoints they hear in the media at face-value is leading them to espouse positions that are actively harmful. Hell, for the first 1/3 of the Anita/sexism thread, two of our moderators were solidly on the wrong side of the issue, at least up until a number of members called them on it.
Imagine arriving at this forum as a young woman, interested in making games, and the first thing you see is a group of highly-rated users and moderators declaring that we shouldn't do anything to fix sexism in the video game industry? That's hardly the sort of welcoming environment this site should be promoting.
That's the other side of moderation being a draining occupation. Moderators are, by and large, expected to maintain an even temper regardless of the content of a thread.However, I have seen some rather horrible and ban-worthy posts in threads like these come FROM moderators, so maybe a blanket ban on the subject is best.
But moderators are only human, and there's a limit to how many times you can patiently explain the same point to some troll looking to score points with their reddit/twitter community, before you snap