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el_nino

Game Documentation

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I'm planning on submitting a game as my final year project. What documentation should I accompany it with? Is it a GDD? If so, is it similar to an SRS for a software? Examples would be helpful!

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You're doing this project for what course or degree? If programming or computer science, then a GDD isn't the right way to go.
We don't have enough information about what you're doing.

Yep, Computer Science. Dang :( Then what are the proper documents to go with it (apart from all the coding), if not a GDD??

It's basically a game built on Unity...just rookie stuff.

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Have you tried talking to your professor? I don't know what an SRS is, but a game programmer would want to begin a project with a technical plan (a Technical Design Document) that's written after a GDD. Your professor might just want a list of requirements/specifications. If you want to go all out, write a game concept paper, a treatment, and a TDD. I doubt a CS project needs to go as far as a full GDD.
Read about 2-pagers, treatments, and GDDs at http://www.sloperama.com/advice/lesson13.htm
I haven't written an article about TDDs because I'm not an engineer.

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I guess I'll just give them a hybrid of an SRS and a GDD...ughhh. Anyway, thanks for replying guys!

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I guess I'll just give them a hybrid of an SRS and a GDD...ughhh. Anyway, thanks for replying guys!


Talking to your professor is still a good idea.

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I guess I'll just give them a hybrid of an SRS and a GDD...ughhh. Anyway, thanks for replying guys!


Talking to your professor is still a good idea.

 

 

Talking to your professor is still a VERY good idea. He/she will be giving you the grade, so finding out what he/she wants is really the best path to victory.

 

- Eck

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