Week of Awesome III - The competition Thread

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282 comments, last by Orymus3 8 years, 8 months ago

Day 6!

https://wasdmagician.wordpress.com/

I'm less worried about this now than I was yesterday, that is essentially the game, the rest is going to be aesthetics and tweaking biggrin.png

As earlier, any suggestions welcome.

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And here is the download link for A Death a Dozen v0.0.5
http://www.mediafire.com/download/nn3dj0nfvjx60xn/ADeathADozen_v0.0.5.zip

Sorry, seems to be some problems with the lights:


Error occured on version 0.0.5 
Traceback (most recent call last):
  File "<string>", line 1094, in <module>
  File "<string>", line 1080, in run
  File "E:\Projects\weekofawesomeiii\build\pyi.win32\adad\out00-PYZ.pyz\snowy.game", line 135, in mainLoop
  File "<string>", line 1074, in render
  File "<string>", line 650, in __init__
  File "<string>", line 744, in _loadLevel
  File "E:\Projects\weekofawesomeiii\build\pyi.win32\adad\out00-PYZ.pyz\snowy.program", line 232, in setUniform
Exception: No uniform called lightPositions exists.


Sorry, seems to be some problems with the lights:

I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.

Here's a build that first checks if the uniforms related to the points light are present before setting them:

http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip

I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.

Here's a build that first checks if the uniforms related to the points light are present before setting them:
http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip

Smarty graphics driver, now it works OK smile.png.

We missed day five post because well ti was a very long 48 hours and just didn't have the energy to make a post. The good news is the tutorial level is multiplayer now and we were able to perform a successful game test. We have also uploaded it to GameJolt so you can check out a very rough version of the game at:

http://gamejolt.com/games/projectyag/85116

I'll try and get a build up for everyone to download today so that there is something playable. Still need to work on the tutorial way points which is what I have been dedicating for today.

I've uploaded a new beta version here
Some further feed back would be appreciated.
It is just about finished, Just some pollishing left to do.

Fun fact: There are about 60 __debugbreak calls still in there smile.png

Ryan.


ah, well i can now discern what's what. tongue.png i can't seem to keep my junior balls alive more than a few seconds however, as the current level is essentially one large arena. however controls seem pretty solid. not too bad overall though.

Sorry, seems to be some problems with the lights:

I'm going to take a wild guess here and say that your graphics driver optimizes the uniforms away if they are in a for-loop with loop count 0.

Here's a build that first checks if the uniforms related to the points light are present before setting them:
http://www.mediafire.com/download/33ul7053hz6oci9/ADeathADozen_v0.0.6.zip


ah, working now on my end. I like the atmosphere, and adding the "reclaim at gravestone" is a good touch as i didn't understand that the first time. you also look to have started working on progressing levels! now it's time to see what level designs you come up with to make use of your concept.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Just a quick update from here, I'll write a full journal later.

Spent day 3-4 working through AI problems, still plenty exist but it is somewhat playable now. I will be posting an early alpha version later to hopefully find issues on peoples computers (that aren't known).

Last night was a solid 20 hour day, but after I finished the AI work, I banged out a ton of easier new features that were required so I finally felt some accomplishment.

Here is a teaser image until I can get a journal entry up.

10mj1h2.png

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

This is a a quick update to say that my game development is being powered by 32 hrs without sleep, a lot of coffee, and lots and lots of Mumford and Sons. I hope everybody is doing better than I.

End of day 6 for me, It has been a good day (because all the major internals were done) cool.png

Another entry in my journal.

I think I am doing a lot better then last year, But then last year I had to learn how to use Bullet physics on about the third day and that was a little stress full.

Keep up the good work every one!

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

Initial ground work done. I'm ready for some gameplay programming :D.

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