Jump to content
  • Advertisement
Sign in to follow this  
lucky6969b

Wireframe mode doesn't display with the color?

This topic is 1073 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I just simply add a material to the mesh which is rendered in wireframe mode.

But the mesh seems not to pick it up.

Why was that?

Thanks

Jack

void AABB::Render() const 
{
	if (m_bRenderable) 
	{
		m_pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
		//m_pDevice->SetTexture(0, NULL);
		D3DMATERIAL9 mat;
		mat.Diffuse = D3DXCOLOR(1.0f, 0.0f, 0.0, 1.0f);
		mat.Ambient = mat.Diffuse;
		m_pDevice->SetMaterial(&mat);
		mBoundingBoxMesh->DrawSubset(0);
		m_pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
	}
}
Edited by lucky6969b

Share this post


Link to post
Share on other sites
Advertisement
Just to be sure, do you see the expected colors with the exact same code but with solid fill mode?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!