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generating tileable 3d textures from noise

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I'm trying to generate seamless 3d textures and found this and this blog entry fromJTippetts, where in the first he is using 4d noise to generate a tileable 2d texture and in the second entry he posted a mapping function which requires a 6d noise.


Does it really only work with 6d noise, because I hardly can find any implementation of 6d noise ?

Edited by coffeecup

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