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mullagain

Need information on game server design

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First off I will just say that I have been programming for years and I am very familiar with sockets and multiplexing/async network io. 

 

This will be for developing a large scale game server (like for a 3d MMO).

 

I need to know things like:

  • Architecture(s)
  • common issues to look out for
  • best practices
  • common components of a game server (sync server, chat server, etc)

 

I can fill in any gaps that I have. I just need to know all the moving parts.

 

Thanks ~ mullagain

Edited by mullagain

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