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Losing my freaking mind - D3D12 Depth testing simply will not work!

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Edit:  I never learn to not post when I'm pissed off


the answer was the viewport struct was missing two more very important members which defaulted to 0 and 0 (the depth min and max for the viewport)

		D3D12_VIEWPORT vp = { x, y, w, h, 0, 1 };  //don't forget the 0 and 1

Edited by mlfarrell00

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