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Cloning a 3D Model

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Hi guys

Ive been researching the sub zero ice clone technique(pic below) in the mortal kombat games and been trying to figure
out how I can implement this techique in xna but Im not quite sure how its done and was hoping if anyone would be so kind as to give any pointers or comments on the subject.


                                                                               Thankyou

 

 

 

Resources Ive researched so far but still not sure


http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing

http://xboxforums.create.msdn.com/forums/p/26056/142855.aspx

 

 

 

 

 

Subzero clone pic

 

[attachment=28614:subzero clone.png]

 

 

 

Subzero clone video from youtube

 

 

 

 

 

I think a simpler example of what Im looking for is in the youtube video below

when the ball starts to repeat about 35 seconds into the video

 

 

Edited by football94

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"Instancing" isn't really needed because you will only have 1-2 more instances of Sub-Zeros mesh. In order ot achieve this just draw the sub-zeros mesh twice on 2 different places, with 2 different shaders : one that just draw the character as it is, and the other that just takes the mesh and draws it with solid blue color(for beginning).

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Thankyou imoogiBG I never thought of that, thanks for teaching me something new.

 

 

 

                                                Thanks again biggrin.png

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instancing is more for stuff like 100 or 1000 identical plants drawn at different locations and orientations. 

 

in this case two draw calls is the way to go (as mentioned by imoogiGB).

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