Hey guys,
I'm creating a basic tileset for a quick little game, and I'm having trouble deciding what looks best!
I want to use gradients to give the game a nice unique and sleek look, but I also like the idea of making it look a little retro.
Below is a screenshot, the tiles on the right are the original, and the ones on the left I ran through a posterize filter to achieve that "lower bit" look (somewhere around the 32-bit era). What do you think?
I am aware of a couple flaws in the sprite design itself, in fact I'll probably redo most of it, but before I do I want to settle on a style! Any suggestions?
Need some feedback on my tileset design!
The one on the right feels cleaner to me.
The noise in the other objects seems out of place against the solid color background.
I suppose this opinion could be swayed in the context of a different background.
Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.
Yes, the one on the right is better. The one on the left has that ugly gif-compression look to it. If you want to do 32 bit era, just do lower resolution. The gif-compressed look doesn't look retro 32bit. It looks like early-internet with animated compressed animations and hit-counters.
Thanks for the input! Yeah, I too think the ones on the right look far far better.
I did a bit of a redesign, attempting some hills/slopes. Still needs work, plus I want to work out tiles with different slope angles. One step at a time! :D