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lpswhuppy

DirectX or OpenGL - 2D

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Okay so I would like to create a 2D game but I don't know if DirectX or OpenGL is better for 2D.

Does anyone have any experience they could share?

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In one sense it doesn't really matter because 2D is just a special-case of 3D.

In the old days both APIs had specific 2D pipelines but they're all deprecated (or just outright removed) in the modern versions of the APIs so you'll be using the same kind of setup and draw calls for 2D as you would use for 3D.

 

The exception to this is if you use a wrapper library explicitly designed around 2D drawing, but then you're not really using either API at all and your question is more one of which wrapper library is best.

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