Jump to content
  • Advertisement
Sign in to follow this  
lucky6969b

Can't create ID3DXFileSaveData

This topic is 1156 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The TID_WalkableTiles_Data GUID is defined using DEFINE_GUID

followed by a series of bytes

 

 

AddDataObject error (Data) is displayed

 

 

 

Any quick fix for me?

Thanks

Jack

ID3DXFile* tileFile = NULL;
    HRESULT hr = D3DXFileCreate(&tileFile);

    

    // save tiles information
    tileFile->RegisterTemplates((void*)D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
    
    if (SUCCEEDED(tileFile->RegisterTemplates(WalkableTilesTemplate, strlen(WalkableTilesTemplate))))
    {

        ID3DXFileSaveObject* xFileSave = NULL;
        if (SUCCEEDED(tileFile->CreateSaveObject("D:\\tiles.x", D3DXF_FILESAVE_TOFILE, D3DXF_FILEFORMAT_TEXT, &xFileSave)))
        {

            ID3DXFileSaveData *xFileSaveRoot = NULL;            
            if (SUCCEEDED(xFileSave->AddDataObject(TID_D3DRMFrame, "Root", NULL, 0, NULL, &xFileSaveRoot)))
            {

                DWORD size = 2 * sizeof(float) + sizeof(bool);


                //while (1) {
                DWORD x = 0;
                DWORD z = 0;
                bool walkable = false;

                // get data from navmesh


                size_t* pbData = new size_t[3];

                pbData[0] = x;
                pbData[1] = z;
                pbData[2] = walkable;


                ID3DXFileSaveData *pRootTransform = NULL;
                if (SUCCEEDED(xFileSaveRoot->AddDataObject(TID_WalkableTiles_Data,
                    "WalkableTiles", NULL, size, pbData, &pRootTransform))) {
            
                    
                    xFileSave->Save();
                }
                else {
                    cout << "AddDataObject error (Data)" << endl;
                }

            }
            else {
                cout << "AddDataObject error " << endl;
            }
        }




        else {
            cout << "CreateSaveObject Error " << endl;
        }
    }
    else
    {
        cout << "RegisterTemplates error " << endl;
    }
Edited by lucky6969b

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!