Hey guys! I've finished my basic planet generator (making spherical worlds out of cubes), and now I need some help. I need to figure out what the best type of lighting would be for my game - so here's what it needs to do:
1. Support blocks that light other blocks (Lava, Lamps, etc.)
2. Support semi-dynamic(ness?) (Planets will move closer and farther to the star)
3. Not be terribly laggy
4. Be possible to write in Unity C#
The big problem is the dynamic part. I have no clue how to wrap my head around it!
Thanks for the help!