Its really noticable, that the d3d12 examples only use one descriptor heap for all srv's and cbv's (+ maybe another sampler heap). So i thought i try to split that into 2 heaps, one for srv and one for cbv.
Ive made a stackoverflow question documenting my failed try: http://stackoverflow.com/questions/32114174/directx-12-how-to-use-commandlist-with-multiple-descriptor-heaps
Maybe i missed something in the documentation like "only one descriptor heap per type per commandlist allowed"?