Hi everyone,
I've been using Xna 4 for years with a custom framework that I now wish to port to MonoGame. My main motivation is less awkward VS2013+ support. I will still be Windows only for now. There are primarily two things that scare me:
1. What happens to the project structure, in particular with respect to the content pipeline? Do I use some external tool to handle assets with MonoGame or is there still some VS project type behaving similar to how it works in XNA? What about custom content importers and processors?
2. I'm currently using Windows messages for input, via System.Windows.Forms.IMessageFilter etc. I'm aware that this is bad from a portability perspective, but it makes input behave very well for my GUI driven games. Can I still do this with MonoGame and/or is there some other way to hook/capture/handle windows messages in my game window, obviously assuming running as Windows Desktop app..?