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[D3D12] Plane slice

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I do not understand how to use Plane Slice while creating a render target view for a texture https://msdn.microsoft.com/en-us/library/windows/desktop/dn770433(v=vs.85).aspx.
According to the documentation https://msdn.microsoft.com/en-us/library/windows/desktop/dn705766(v=vs.85).aspx, Plane Slice indicates either red, green or blue color component of the texture.

What should I pass for Plane Slice if I want to have red, green and blue color components for the render target view?



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I think you'll find every format you'll ever care about has only 1 plane, and that plane includes every channel in the format. I think planes may be useful on multi-plane video formats that have chroma and luminance, but I don't see them being used for standard texture formats. Combined Depth/Stencil formats such as D24S8 and D32S8 are also two plane formats.


For example:


mD3DDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo));

formatInfo.PlaneCount is 1 for this standard format.

I'll look into why the documentation is a little misleading, but for now just specify 0 for the Plane Slice.
EDIT: I reported the incorrect documentation and it has now been updated.
Edited by ajmiles

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