I probably cannot get the number of children within that structure.
I mean the hierarchy because it isn't a member variable in the D3DXFRAME structure.
I sometimes would want to iterate a lot of frames, Is it an absolute thing to do it by recursion,
because I am getting stack overflows. I got about 50000 custom frames, so the C++ program cannot hold
that many frames on the stack by recursion, which is quite unsatisfactory.
Any ideas I can work around this?
Thanks
Jack