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[D2D1] How to rotate separate object

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I want to rotate separate objects when drawing via d2d1. For ex., I draw 5 rectagles and I want only one rectangle to be rotated.

I know there are transformation in deviceContext class, but it applies to the whole layout and also there is no methos, which takes transformation matrix when draw rectangle, ellipse or whatever.


If I understood correct, I need to rotate and translate my object by rectangle and then send final result as my rectangle for drawing to the method.

Am I right?



I found the way. Before rotation I need to change translation matrix for the context, then draw and after that change general matrix back to the previous value.

Edited by BlackJoker

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