DX12 problem with layered MRT
rerndering to the first layer works just fine:
but the second layer looks this:
resource descs:
http://pastebin.com/zetRzV9t
rtv desc:
http://pastebin.com/905tW9Lx
dsv desc:
http://pastebin.com/YtY6rLL2
vertex shader:
http://pastebin.com/8UYhzNKW
geometry shader:
http://pastebin.com/t5nBAWFA
pixel shader:
http://pastebin.com/Ljbchrre
----------
for rendering gbuffer
srv desc:
http://pastebin.com/guDMnWqP
screenquad vs:
http://pastebin.com/qUz0YRiy
screenquad gs:
http://pastebin.com/1LymhJ4W
screenquad ps:
http://pastebin.com/yBehwuBz
You haven't even explained what's wrong with the image on the right.
You need to put some more effort into explaining what it is you're trying to achieve and why it doesn't look like what you're expecting.
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