Hi all
I have the humble goal of writing the most simple ray tracer possible.
No shadows or specularity, just primary rays that intersect a single sphere so I end up with a 2d circle on a plain background.
The ray tracing algorithm is simple and easy to understand, but every time I look at some code or read whatever snippet on the web I can find, I just get lost.
What are the odds of a decent programmer figuring this out without a math degree?
Does anyone know of a simple code example or an easy to follow tutorial?
I think most just assume a great deal of prerequisite knowledge and am not sure where to start.
Any info getting this done would be greatly appreciated.
Thanks