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Normal Map Photography with ShaderMap 3

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I've written a tutorial on how to take photographs of a static object and convert them to normal maps and albedo/diffuse maps with ShaderMap 3.

The basics of the tutorial are:

  • Setup your camera to take static photos of the object.
  • Photograph the object four times each lighted from a different direction.
  • Bring the photos into ShaderMap 3 using the Normal from Photos template.
  • View the results in real-time and make changes to intensity.

Read the entire tutorial here: Normal Map Photography | ShaderMap Tutorials

 

photographic_examples.png

 

result_b.jpg

 

Learn more about ShaderMap at: http://shadermap.com

 

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