Jump to content
  • Advertisement
Sign in to follow this  

Normal Map Photography with ShaderMap 3

This topic is 1210 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've written a tutorial on how to take photographs of a static object and convert them to normal maps and albedo/diffuse maps with ShaderMap 3.

The basics of the tutorial are:

  • Setup your camera to take static photos of the object.
  • Photograph the object four times each lighted from a different direction.
  • Bring the photos into ShaderMap 3 using the Normal from Photos template.
  • View the results in real-time and make changes to intensity.

Read the entire tutorial here: Normal Map Photography | ShaderMap Tutorials






Learn more about ShaderMap at: http://shadermap.com


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!