Accurate Analytic Approximations for Real-Time Specular Area Lighting

Started by
4 comments, last by Krohm 8 years, 7 months ago
Is it just me or is this 2015 SIGGRAPH paper really exciting?

However, I haven't seen any discussions about it yet, and the paper itself is ridiculously light on details. The video has more math in it than the paper!

Paper:
http://jmarvie.free.fr/Publis/2015_SIGGRAPH/2015_SiggraphTalk_AccurateAnalyticApproximationsForRealTimeSpecularAreaLighting.pdf

Video:
Advertisement

It smells like patented.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

It smells like patented.

Yeah I just saw a twitter convo where people were expressing that fear. The author has a long list of patents covering their research publications apparently...

Good news from that convo was that Epic's Brian Karis claims to have independently invented a similar but different technique. Hopefully he shares his findings in the future :)

Glanced at it, seemed neat but too expensive, or did I get the wrong impression?

Impressive...

"Some people use Singletons, some people are Simpletons." - Bill Gates
"Yum yum, I luv Cinnabon." - Mahatma Gandhi

Nice.

Some years ago I spent some time on approximating area lights in a way I could consider passable... I decided to push it in the future and I can totally see that decision as correct.

Previously "Krohm"

This topic is closed to new replies.

Advertisement