Hi all
I am having a new problem with my ray tracer. My Antialiasing is simply shooting 100 random rays at each pixel then averaging. This works great but only when the background color is black or white. As soon as I make it a different color, every edge above the horizon looks fuzzy. Anyone know why this is? I understand that if the sky is black then it adds nothing to the pixel color average and if its white, it adds 1 and averages out. Is there a way to add a color in a way that doesn't ruin anti aliasing?
I should note that this happens to non gradient colored skies too.