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user88

Best shading algorithm nowadays

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Hi,

 

i would like to improve photorealism of real-time 3D engine that is used for room interior visualization.

 

Questions: what shading algorithms is most suitable (in your opinion) for such purposes?

 

I tried to google  a little. But all results were 10 years old..

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In some of the bigger game engines the shading and shadows are baked at build time rather than being rendered in real time in cases where the light and the object receiving light are static. For example look up unreal engine 4 lightmass.

There is also full dynamic global illumination which is a newer approach which involves casting light rays and computing bounces. The more bounces the higher the light quality.

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Good one Hodgman..I was tempted to question the op comment about 10 yrs old documentation considering that PBR is the rage these days..

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