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Starfall Tactics - next-gen Space RTS powered by Unreal Engine

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Today we are happy to present a new Space & Sci-fi game project - Starfall Tactics! Hope you'll like it   :)



Snowforged Entertainment
Based in Irkutsk, Siberia

Release date
Projected — 2017


Mac, Linux - TBD

Price / Business Model
Free to play

Starfall Tactics is a free to play, real-time wargame powered by Unreal Engine 4. In a decaying, war-torn galaxy dominated by three rival factions, you can assemble your own spaceship flotilla and lead it into battle. Adapt to new challenges by customizing and decking out your ships. Evolve your tactics by unlocking new parts and finding rare ship modules. Dominate the battlefield and create a name for yourself among the stars.




Tactical combat
Fight your battles using a variety of ships - from subtle frigates, to deadly cruisers and heavy dreadnoughts. However, a reliable fleet isn't the only ingredient for success. Effective commanders will have to rely on their ability to properly assess the situation, taking into account many factors, such as the equipment of enemy ships, the surrounding environment and the available technology.

In-depth customization
Everything in Starfall Tactics, from the hull of your ship down to the individual engines, is created using blueprints. Players can easily customize and outfit ships, adapting their tactics for a variety of situations. Every choice matters - the diverse range of tools directly influences your strategy against opponents and allows you to create truly unique fleets.

Glorious battles
Experience epic battles, balls-to-the-wall explosions and stunning visuals delivered via the Unreal Engine 4.

Snowforged Entertainment was founded in a small mountain cave on the outskirts of Siberia. Run by a tight crew of brown bears and one human, we strive to create games that combine hardcore, nostalgia-fueled gameplay with contemporary game design principles and appealing aesthetics.

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Starfall Tactics is currently preparing for the first alpha test. Stay tuned to get more news about the game :)



Edited by Relampago

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Hold on for a moment, space warriors: it's time to talk about shields and ships in a new Work in Progress article!


What do you really know about shields? In general it's simply a type of armor used to protect and intercept incoming damage, but in Starfall Tactics that's not just a bunch of wood and metal: shields are those special modules which can dazzle your opponents by it's awesome ability to glow on hit.

In general, your ship's life depends on three elements: shields and armor are designed to protect hull - once it's hitpoints are zero you'll see your favorite ship exploding and falling apart. At the same time, there are different types of weapon damage - one will crash shields, another one directly hits armor. The main thing about shields is that they take certain types of damage and regenerate over time so you could survive in the heart of fierce battles a little bit longer. Once you've equipped special shield modules, you'll become a harder target for a single enemy ship - logically you'll need more focus fire or will have to choose appropriate type of weapon to kill an enemy with a high shield defense level. Of course, vessels with a good protection might lose several points in damage, maneuvering or movement speed as you need more slots to get enough shield modules.


Along with other special modules and abilities shields will provide a plenty of tactical choices.


And, today's mystery: try to guess where's this ship's forepart and get shocked or just say "it was obvious". Otherwise, if you don't want to cudgel your brains over this riddle, just look at the base texture of it showing ship's hindquarters in the foreground.


To be serious, the beauty of this ship is evident - whether you liked that strange Deprieved ships or awaiting for a red Vanguard team, this simple, organic and, at the same time, detailed Eclipse vessel will catch your sight. Being chosen for a solemn mission of defeating your opponents Regent is going to be competitive and will bear its name with pride through a neverending universe of war.


Looks like somebody loves Eclipse - another great ship for this faction, dreadnought Premier, is going to be really huge - it's about 1000 meters wide for now. Just take a look on these sketches and try not to forget that other factions are also cute ones.


3D scetch:


You can also watch for updates from our 2D and 3D artists in the special forum section.

Do you love good backstories?

There were some questions about Starfall Tactics lore in the past, which should be covered. As you might know from starting page of our website, Earth became unsuitable for life and a huge part of population was evacuated to Ancora, the nearest planet fit for terramorphing. But what could lie behind this short sentence - years of despair, mind wars, great inventions or something else? We all love cool backstories and hope you do so, because this month we are going to tell you the thrilling beginning of this sci-fi future you can experience in Starfall Tactics.

Edited by Relampago

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Go deeper into the Starfall Tactics features with us today! We are ready to drop some details about things you need to consider while creating mega-super-unique tactics. Don't forget to use all available opportunities wisely or you will get crashed by opponents seeking higher place on the leaderboards!
Warpbeacons, control points and other objects


Our 2D and 3D artists are busy with creating some stuff you might notice one day in Starfall Tactics. Or might not. It's all made for different purposes and game modes - for now we settled on the first one from the left, but with a satellite dish strapped to the side. It still has a long way to go, but it's probably the most obvious choice - other sketches could work in another way as we still have lots of ideas to go.


So, the chosen one will also be used in different ways. We are currently working on Mothership mode where strategic points play a very important role: by capturing it you gain additional resource for spawning new ships. The more ships you spawn, the more opportunities you might get to control the map - but don't spread forces as leaving the Mothership without any defense and letting an enemy destroy it will automatically result in a loss of match. Although warping ships back can be safe in this type of situation, it still takes some time, which could be enough for the enemy to deal damage and pool additional forces. 
Here you can take a look at our new cool warp animation and a giant mothership from this mode. 
New Vanguard ship
And what's an article without new ship models? Look at this Vanguard ship, Tornhelm, on it's way to the Starfall Tactics universe - born to kill from the first sight! Hope you see it one day finished and in-game smile.png


We still have many things to do and really hope that everybody who's going to experience Starfall Tactics will get what they expected!

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Hey, we have some news to share with you - don't miss it because it's going to make your days even more exciting! We're going to show you more models and say a few words about one of Starfall Tactics' features.


Yes, explosions! Those bright things which provide tones of happiness to you or your opponent. In many cases, explosions are made only for showing a ship's death visually, but this time we decided to let the ships explode for real. That means applying damage to nearby ships in some cases and, we hope, it may result in many cases of self-sacrifice tactics so players could benefit even from a lost ship. You also might have heard about self-destruction modules which will help you in the neverending battles of epic explosions.

We have lots of things to do with this feature so just look at this ship falling apart, enjoy and let us know your thoughts about explosions!



In our last article we told you about control points. As we showed only some basic sketches of Tornhelm and Control point we'd love you to take a look at some textured samples as it clarifies what we really want to get in the end.


Those ships are not our only guests today - let's pay attention to Premier, one of the biggest ships of Eclipse, which you could see in sketches before. Sometimes it looks so epic, that our 2D artist calls it a «spacecity», as «spaceship» is no longer a proper term for this vessel.


UI, explosions, effects, backgrounds, ships, etc. - all these things should collaborate together, both in terms of beauty and gameplay. Not only are we going to achieve this synergy, but you must know another important thing:

We make Starfall Tactics with love and hope that whoever will start playing the game in the future is going to feel the meaning of these words, as delivering this project to you means a lot for our team.

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More 3D models today for you! Don't hesitate to read this short article or just watch a hypnotizing turret gif, Premier and Tarnhelm ships in all their beauty.


Say "Hello!" to a friendly turret making it's first step into this cruel world. Being not as cute as it looks, in Starfall Tactics these nice things help blowing away your enemies by firing and trying to not get broken up. Obviously, broken turrets can't shoot, so take care of it and it'll pay you back by defeating several opponents.



Here is a full 3D model of Eclipse dreadnought which you could see in previous WIP articles and now it's ready to entertain you by showing all the details. Just touch and move Premier to watch carefully every single part of it.



Tarnhelm, another ship mentioned before, is a large vessel belonging to Vanguard faction and covered with red, the color of war and fire. Spend some time to look at this dazzlingly beautiful model and wait for Starfall Tactics' tests or release to get it in-game!


As Premier and Tarnhelm have finally made it's long way into the game, we hope on showing and telling you more interesting things next week. We also welcome all thoughts about Starfall Tactics - don't forget to visit our forum section as you can find some information there.

Hope you enjoyed it!

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Hey, it's WIP time again! We' d love to show you several models of nerve-recking small ships, which will bring a piece of chaos to the battlefield by moving quickly through it and annoying everybody.


This time we present you two ships: Bruno (Deprived) and Talaria (Vanguard).

As we've decided to take a break from giant ships and try something smaller for a change, these two are really tiny in respect to Premier, for example. But that doesn't mean they can't cause even more troubles sometimes: it's definitely more difficult to catch a smaller but faster and more maneuverable ship which is hard to target, then slowly destroy a hulking dreadnought. So, take a look at these little devils - both are in very early development stages on these screenshots:


Good news for all who love it: we've joined Sketchfab so don't forget to check it for new models and like us! Here is a full model of Bruno ship - it's form seems to be a little bit strange, but what else can you expect from a race which has been living in a radioactive wasteland for many years?


Talaria, Vanguard ship in traditional red colors with a sheepish smile, also looks great:



Although it looks more like a spaceship than Bruno, they have some things in common. These ships, both of them, are obiously designed by the same talanted men. Here is only a sketch as we're working on it, giving a long and exciting life to Solomon, but it's already worth to be seen:


Hope you like it. Don't stay away - go to the forums and tell us which ship you love most!

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Cheers from Starfall Tactics Team! Step forward and look at your future best friends which will fight for you forever! Well, at least, unless it's destroyed by a stronger opponent.


Why always ships, you ask? Because it's a spacegame which can't exist without epic spaceships furrowing the vast of the Universe and we would be cruel if we didn't do it in the best way we can.

So just watch Solomon coming from sketch and base textures to it's finished state and be sure to read some previous articles and watch all 3D models available.


Here is a 3D model of Solomon and you might notice that these giant goofy engines can somehow remind you of Bruno, another Deprived ship:



Logan is an Eclipse vessel which represents a class of those middle-sized ships, which have enough power to cause a lot of troubles to you or your enemies. Never underestimate it and try to consider every fleet unit to avoid several unpleasant surprises Logan is definitely capable of.



As other factions' dreadnoughts are done for now, Mjolnir is here. This huge spaceship is going to be the next challenge for those who dare fight against Vanguard, bursting into battle like a famous hammer of the same name, reducing all enemies to jelly.


Just to pass the time, which runs so fast that we can't catch it anyway, we advise you on checking out our forums! Development process is going full spead ahead and Starfall Tactics looks better with every day, and we are always ready to answer some curious questions.

Prepare for the battle and get your skills in as your tactical advantage could be beaten in a second by wise decisions made just in time.

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Greetings, space captains, commanders, pirates, Vanguard, Eclipse and Deprived members and everybody who has enough courage to join the battle! We're back after a short break with a new portion of Work in Progress news. This time main topic of our news post is guns.


Ships are moving, capturing points, fighting, exploding, warping and can easily be customized. Everything is great! Hey, hold on for a moment - what about guns?! Well, we do have one friendly turret which perfectly fits some ships, but that's definitely not enough. So we are designing and preparing other stuff which helps you in pointing missiles at enemy ships.



These are mostly just for use in blueprint card graphics and interface icons - in real battles you will basically see just barrels. Although designing guns corresponding to grid sizes like 1x1 and 4x1 was a bit tricky, everything turned out well.

For now Starfall Tactics lets you choose from about 16 weapon types such as Lasers, Guns, Plasma and Blaster Cannons, Rocket and Torpedo Launchers. They differ in many ways: type of damage, range, size, capacity, dps, tech points cost and recharge rate. These features allow to adapt space flotilla to various challenges choosing your own strategy!

Mining Station

Space is usually imagined as something empty and dark. In Starfall Tactics it's filled with ships providing some action, control points and other stuff like asteroids making it all more friendly, if you could say a word like this in a war-torn galaxy. Today we show you Mining Stations - big technological constructions made for gathering valuable resources from asteroids.


Vanguard dreadnought

Mjolnir is a huge dreadnought which takes a lot of time from creators so it still has a long way to go till it's ready. The middle of the ship is detailed so you can compare it with the front and the back part that will also be detailed but indeed features less intricate things.


Don't forget to check out news to see it done!

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Wake up, get a cup of tea or coffee and read our weekly Work in Progress digest from cold Siberia. While dancing with bears and putting on another ushanka on our heads, we keep working on Starfall Tactics and adding more things for you to be amazed with. So, our ships will no longer shoot with default lasers - instead we added different effects so you could understand which type of guns your opponent uses by just looking at projectiles.


You might remember what it all looked like from gameplay trailers and screenshots: bright laser lines shining in red, green and yellow trying to blow enemy ships into pieces. That's all nice, but who likes pulse lasers shooting like a plasma cannon? Not you, we believe. So it was replaced with adequate effects - now it just looks better, more like we want it to be, and does not shoot with potatoes or a rainbows. Hope you're going to love it!




That's what you'll normally see in fleet editor while looking for a better ammunitions for your ship. Guns, shield generators, armor, warp-modules and all other stuff you will possibly see there is half of the strategy you shall plan on: functionality of every ship depends on the stuff you put into it and you are free in deciding what exactly will every unit in your fleet do.



Every ship in Starfall Tactics has a specialization which affects weapons you can equip, total amount of armor and shields you physically can put into it, quantity of engines providing general and maneuvering speed along with ability to add special modules without making your ship naked. Choose wisely and let your enemies shake in their shoes!

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What could be better then a couple of silent minutes with Starfall Tactics news? Only hundreds of it spent in-game! Today, on Friday the 13th, in our 10th Work in Progress article, we talk about our launcher, module icons and ship blueprints.


As every online game, Starfall Tactics is going to have a special launcher with all the usual stuff, like Update/Play buttons, along with latest news and everyting else you would normally expect and we will ever want to add there. And we've made a mockup of what it will probably eventually look like:


So, here it is. Although you are going to see it only for few minutes or even seconds before pushing the "Play" button, we are going to make sure it feels and looks just right!

Module icons

Although module icons might be not the most interesting thing to investigate, we'd love to present some just for you! Here we wanted to try out more MOBA-like thumbnails for our abilities, instead of going pure monochrome. At the same time, it can work well as we plan on having a lot of different module blueprints in our game and players will need a very clear and quickly-recognisable imagery to help them navigate the UI jungle.


That's what it looks like. Try to guess which action each icon represents and feel free to leave a comment at the forum!

Ship Blueprints

Can't find a ship you need in a bunch of the same looking blueprints? Not a problem anymore! These epic pictures represent spaceships, letting you know easily which one you want to add to the fleet:


*Note that all descriptions and stats are subject to change.

Look, they are awesome!

Stay in touch and don't forget to join the discussion in Starfall Tactics communities!

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Welcome, space captains! 
We're happy to see you here today, reading fresh news and waiting for an alpha version of the game. While we are fixing bugs and preparing some interesting things to make Starfall Tactics experience even more exciting, you can look at some new screenshots!
Fleet Editor
This week we've run several inner-circle tests and saved some interesting screenshots – today we're showing you a couple of them related to the Fleet Editor. In comparison to the old one, this time it shows all the information in more convenient and beautiful ways, ensuring you feel comfortable while assembling another super-vessel and planning out the winning strategy.


Ship customization process is an important part of building your strategy and can take a lot of players' time, to think through and find a module combination which will both satisfy their needs and fit general requirements, such as capacity and tech points cost. On the screenshot below you can see an Advisor equipped with beam weapons, shields, shield cells, armor, engines and warp module. In the left corner we present all technical information about it, on the top of screen you can see ship and fleet Tech Points cost, on the right side - all modules available to you, split into corresponding categories.


The fleet editor screen shows you which ships you have in your fleet along with providing necessary information about every single vessel – structure hitpoints, armor, shields and shields regeneration, dps, range, max and turn speed, TP cost, class – and, obviously, giving you the ability to add new ship or delete some.
So, that's what it all looks like at the moment. Although we hope you'll enjoy this version, we are not going to stop and will eventually add more functions you will need and make it all in the best possible way!
Module blueprints
Do you remember a picture with different guns and modules? If not – just read one of our previous WIP articles here. It finally found it's way into Starfall Tactics – you can see it in blueprints and even on ships themselves. Several examples of blueprint cards are here just for you to enjoy:

Projectile weapon
Beam weapon
*Note that all descriptions and stats are subject to change.

These examples represent just a very small part of what we plan on doing concerning blueprints. As diversity and wide customization ability are very important game features, we think on adding about 200 or more module blueprints at release and even more after it! Edited by Relampago

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Meet three new ships for Starfall Tactics! One medium spaceship for Eclipse, a red giant Mjolnir and a Mothership for Vanguard are ready to join the battle and blow somebody's mind (and ruin the strategy you've built).


Logan, a medium spaceship, is a typical representative of the Eclipse faction: this yellow color is not only a warning to everybody, who dares give a spiteful glance at them, but also a color of glory, triumph and richness. The giant corporation, which strived to become a technological society and, eventually, a separate faction, is definitely able to create genius battle vessels, combining incredible design and hard military power.



Mjolnir is always ready to strike down your enemies, breaking into a swarm of ships as Vanguard pilots try to do all what they can, and if it means sacrificing another dreadnought for ramming a dozen of ships, they are ready to do so. Only the strongest will survive in this war and Mjolnir will punish those who underestimate the power of the red hammer.


Vanguard Mothership

Mothership is an important part of PvP mode. It's a great base, which allows to spawning ships from your fleet deck, so if an enemy destroys it, you will automatically lose the war for this small part of the galaxy. But dealing enough damage might not be as easy as you think - each faction tends to add tones of shields and armor to such an important object, while leaving a couple of support ships for its protection at the same time.


If you ever saw Saint Basil's Cathedral, come and look at another version of Vanguard Mothership you might like.

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Ahoy, commanders!

Your fleets will soon be able to join the battle for the control of the galaxy - make sure to choose your side and tell friends about Starfall Tactics. Also we always welcome any clans and gaming communities!

PVE game mode

Although PVP is a main focus in Starfall Tactics, PVE is still a very important thing we can't miss out on. It's a place where you can test a fleet you've built, train your skills, earn additional experience, relax and feel as a God. At least for the first 2 minutes.


In our first pve mode you start off with a Mothership and some resources which can be spent on spawning one big ship or a few smaller ones. The main goal is to defend a Mothership from waves of different enemies who will try to destroy it, because if they succeed - the game match will automatically end.

In the begginning of each match you will need to choose a ship card from your fleet-deck which will protect your Mothership from first enemies, while at the same time capturing control points, which is important as it gives additional resources for spawning more ships. Each wave is stronger then the previous one, so your goal is to stand tall and survive for as long as possible, but take into account that even the first opponents can make you loose some ships if you are too lazy to properly control it and fail strategize quickly.


So, what's it all about?

  • Prepare a fleet which can survive in long battles.
  • Select a couple of ships which will fisrt appear on the map from your deck.
  • Spawn and warp ships using points earned from capturing control points.
  • Defend Mothership and destroy as many enemies as you can.
  • Recharge ammo while near your Mothership and when out of combat.
  • Earn experience and in-game currency.
  • Become number one in pve rating!

This mode will not only let newcomers test their skills, but also is going to be a great challenge for those who consider themselves masters. So grab your sheeps, find a strategy and gain a rewarding rts&wargame experience with Starfall Tactics!

Deprived Mothership

This tall and spiky Deprived mothership is made with a use of secret technology. Looks like a typical Deprieved ship, chaotically constructed from just what they had laying around, and is gonna be great, as always!


Mothership names are not something you'll probably even see for a while, but we still need to do it. The Vanguard one from our previous WIP is obviously Excalibur, as it actually kind of looks like a big stick that's stuck in the middle of something. But for this one, we were thinking of «Merlin», but then couldn't come up with a final decision, so we'll probably just call it Rasputin. Russian overtones are usually reserved for the Vanguard, but Rasputin was one tenacious and mystical son of a gun, making the name deserving of a Deprived ship.

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This WIP article is dedicated to all who love explosions, kamikaze playstyle and green friendly drones: here we introduce a super module of self-destruction and a repairing tool.

Self-destruction module

Equiping self-destruction module will deliver some unexpected troubles to enemies - at least if a kamikaze ship manages to get close enough to deal damage. It's obvious to make small ships with this module but if your tank or utility ship has free slots it can work as a very weighty "final word", turning the battle in your favor.


This skull is definitely having fun, making some great explosions and eating dozens of ships.

Repairing drone

Ones who follow Starfall Tactics long enough might remember this friendly green drone. Now it gets a proper job - fixing broken ship equipment and repairing armor, which is a very important part of the strategy: use it wisely and it will help your ships return home in time without losing strategically important dreadnoughts. Just remember: nothing is done for free and this drone will take plenty resources for repairing ships.


In PvE mode you can just pay some points and push a button like this - it summons a repairing drone which has a limited lifetime and repairs selected ship.


Yes, that's the drone we are talking about and the one which will save your fleet's life!

Sometimes, while creating particular stuff for Starfall Tactics, we experience funny glitches. Of course, it's always fixed so players can just enjoy their playtime when it's done. But we're really sorry somebody can miss a chance to smile on this Friday and are happy to share a little part of Starfall Tactics' development history with the help of these crazy gifs.


Note: not actual gameplay.

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Starfall Tactics' WIP article is here! While we are trying to dig out the snow drifts, you can read news about Starfall Tactics and discuss new modules and Vanguard Mothership at our forum.

Vanguard Mothership

Red giant Excalibur, second Mothership, is one of the creations Vanguard engineers are proud of as it represents their hard military power in the best way and, from some points of view, can remind of a famous sword.


Vanguard Mothership plays just the same role as other ships from this class: it is an important object on the map you must not lose! Besides, Motherships allow you to spawn additional units, recharge ammo and get a repair drone - three things which will definitely help you survive in a long battles!

EMP Module

To let the game be more diverse we continue creating modules, turning players' tactics in an unexpected direction and giving more opportunities and ways to express their personal playstyles. So, more special equipment has just been added to Starfall Tactics, and the first one is the EMP module.


The EMP module gives you an advantage when fighting against ships with tones of shields and regeneration cells: it immediately takes off a fixed amount of energy shields from all ships in target area. Although it still can't destroy regeneration cells, this module gives an opportunity to deal with some hard-shielded enemies faster, which of course means taking less damage from a rival's fleet.

Plasma web Module

Plasma web helps deal with a swarm of small ships, like Talaria or Bruno, by continuously damaging every target in a specific area and will also probably get an additional slow effect in future. In combination with the EMP module it can work like a real bomb. But take into account that it costs a significant amount of ship's capacity and fleet points.


This spider is ready to spread out his nets and catch some delicious vessels - just get a proper strategy and ship to equip it!

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Merry Christmas and Happy New Year from Starfall Tactics' Team! Thanks for bearing with us so much - we hope to start playing together with you in 2016, so don't miss the announcement ;)

Despite the holidays, we keep working hard to make the game polished enough for showing it off in Closed Alpha. This week we've polished some features like explosions, ship selection, destruction and modification and are happy to show you a fresh screenshot from pvp mode.



Deprived Solomon fleet is trying to defend a control point near the Mothership from powerful Premier with a couple of smaller ships.

Deprived Mothership

Rasputin is the third Mothership: being amazing through its chaotic forms and attracting envious glances from enemies, this Mothership stands with Millenium and Excalibur forcing great minds to puzzle over its structure. Even Eclipse's scientists are stuck with their researches of Deprived technologies that help keep on par with the great corporation and military faction, in this long space war.




We keep adding some important elements and content to Starfall Tactics: from now on, as we have enough ships for Vanguard, Eclipse and Deprived, you will be allowed to choose a faction for you fleet - one fleet can have ships only from a chosen faction.


At the same time, you can see a few characteristics in the bottom: each faction has an advantage and a disadvantage. For example, Eclipse tend to rely on energy shields and include them into basic ship structure - of course, it has some negative effect on ships' capacity, keeping all stuff in balance.

Although there is a slight chance that there will be changes, you can start thinking about choosing your starter faction right now!

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Hey commanders, we are back after winter holidays feeling rested and ready to move heaven and earth!

As you could have noticed, there are some changes on our website concerning Closed Alpha. It hasn't started yet and we don't accept applications right now, but we've just done some general preparations and held family&friends test which helped us find some general bugs and polish the game. Currenly we have sheduled Closed Alpha for Q1 2016 and are going to prepare a very huge and interesting part of content. Here is just a small update on upcoming ships for you to enjoy.


As you could have missed our last sketchfab update, we present to you the Hope. Being very small and quick, this Eclipse ship can serve as a small spy, spotting enemy locations and giving vision to long range dreadnoughts, or be the one jumpy thing you can't catch with leasurely turning giants.


Most of you will consider Hope a typical human feeling, finding this shipname a very symbolic and good fit for such a tiny vessel. It can work, but to be honest, this ship is named after the Hope Diamond, which is a famous gem stone...unfortunately, nobody will keep it in mind.


Constructions of Deprived ships seem to be very unusual, drawing attention with the chaotic power they represent, which is something everybody shall definitely be aware of. So does the Salem, new mighty battleship from the underground geniuses.


Choosing this battleship to be fleet's main power will cost you a significant amount of Tech Points, limiting the number of copies you can add but rewarding with a hard assault arm.


And we are just in time to make another tiny Vanguard ship, which is going to be even faster than shark-like smiling Talaria. Helskor, just as a little red bee, will quickly move from one side of the map to another, bringing some good or bad news to the fleet commander and making your worst dreams come true.


There are some other changes and interesting stuff for you to discover in the next WIP article, so don't forget to check it next week!

Edited by Relampago

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You might wonder how far have we gone with Starfall Tactics' development? We are happy to say now that the core part of game mechanics is quite ready and waiting for more features and content to be added. At this stage we started creating the MMO part of our game, which contains a big galaxy map for you to discover (yay!). We will feature some concrete general information separetly before the alpha, and until then, you can look at different WIP stuff for it.

Transport ships

There is a lot of different stuff to do for the MMO parts of the game. One of obligatory things is a cargo ship which is obvious for a space game like this - moving a huge amount of goods from one part of the galaxy to another is a nontrivial task for your battle ships.


This ship's codename is Charon and it can carry quest-related packages, resources, and other stuff probably, except for blueprints and currency. Charon is not strictly assigned to any of the factions, although there will be skins available based on your chosen fleet's faction.

Stars and Planets

The whole Galaxy can't live without stars and planets and that's what we shall think about too. So we've made a couple, which you will encounter while furrowing the vast of the Starfall Tactics' universe and exploring the galactic map.


Well, not just a couple - you can see only example stars and planets, in fact there are thousands of them on our Galaxy map to discover: some will embarrassingly little to show, while the others are colonized, under exploration or work as fountains of resources.


Another unaligned ship is coming in! Cerera, which you could previously see as Sierra, got a new life - now it's a generic factionless ship for the MMO part of Starfall Tactics.


Is it a pirate ship, or just a hostile trading guild member? Well, thats not the thing you should worry about, while this suspicious ?ruiser is coming into your ship's vision - we would personally advise you to take care and always be prepeared for the battle for your life!

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Something massive is coming out! Prepare to warp away through massive gates, surprise your opponents with an epic self-destruction module or simply destroy missiles, which are desperately trying to reach you.

Warp Gates

Making your way from one solar system to another is a hard challenge, which requires a lot of energy, resources and exact coordinates - so, a Warp Gate is a great thing to help ships easily jump from one system to another. We thought once about small warp beacons, but nobody could stand against enormity and epicness of huge Warp Gates with moving circles - just click on the picture below to see it:


Check out our profile on Sketchfab to see more 3D models!



Self-destruction module is finally here to show brutal power of death and explosions - whether it's a dreadnought getting his last chance to kill a significant part of enemy's fleet, or some small suicide frigates, you will never regret the last moment of its life.


Self-destruction module is an activatable equipment, that takes up space in the engineering bay, and requires considerable amount of capacity. It explodes on Activation, damaging all vessels in range, and eliminates the ship in which it's installed.

Anti-missile system


Hate missiles ignoring shields and destroying expensive ships? Get an anti-missile system and laugh at enemies launching swarms of rockets at you - right until they warp-in some beam weapons or cannons.


Anti-missile system is a passive special module which can be equipped to any ship with sufficient engineering bay space and capacity. Be ready to sacrifice some armor, shields or other important stuff to get it, although it's a fair price for such a useful module.

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Starfall Tactics allows you to build a lot of interesting strategies, thanks to in-depth customization and a variety of available special modules granting you additional tactical abilities. We are constantly adding features to make your future battle experience more diverse - this time we added two scouting modules and a completely new type of lasers, at the same time, we continue our work on the MMO part of the game.
Charon freighter
Charon freighter is ready to carry precious resources and other meaningful stuff! It's actually too slow and heavy to do it all alone, so there is no surprise in getting escort missions from time to time. You might think about it as an easy way to get some money or reputation, but considering hateful pirates, player killers, aggressive players from other factions and other unexpected meanness, these "simple missions" can turn into extra troubles.


Phantom Laser
Along with adding special modules granting new active or passive abilities, we did not forget about general equipment such as weapons, armor, engines and so on. Looking at fat-armored Vanguard vessels, we've recently added phantom lasers with ability to almost ignore it, burning away heavy armored ships.


It still has some disadvantages, such as shorter range and low shield damage, but glorious golden color will make it all up as that's the best looking laser according to Starfall Tactics' team.
Advanced Sensor and Stealth module
To get more map control and vision for sniping enemy ships you usually need to create more scouts and get special systems for better detection, hiding and stealth revealing (yes, we've already added stealth modules). Stealth module will help you hide ships, making them invisible, while Advanced Sensor is a thing your snipers and scouts will particularly fall in love with, as it significantly increases the field of view and allows to detect stealthed enemies easier.



There is a lot of interesting things to be added to Starfall Tactics - stay in touch and read all upcoming news to keep up!



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More content incoming! New ship for Vanguard, upgrades for control points and a very-very heavy armor have just come into Starfall Tactics to surprise you with a variety of available customization and tactical options.


Helskor, the second Vanguard frigate, is ready to join the battle! This small ship wants to be your best quick strike force, flying around bigger vessels and laughing at their inability to turn the right side and get a hit with missiles.


Control Point Upgrade

To make your quick matches more interesting and intense we've just added some interesting mechanics, allowing players to upgrade control points.


By capturing control points one can now not only get more warp points, but also gain access to three differents upgrades:

Warp Station - additional warp points income and additional place for warping-in ships;
Outpost - increased field of view and stealth revealing;
Battle Station - defensive construction equipped with weapons which can shoot nearby ships.
Each upgrade has a warp point cost and applies instantly. Upgraded control points have hit points, armor and shields and can't be captured until you destroy upgrades.

Heavy Armor


Armor is a good way to protect your ships from most non-energy weapons. But what if your ship doesn't have enough slots? Heavy Armor is here to help you! Being really heavy and actually significantly slowing down ships, it grants so much armor that even smallest vessels can feel protected, for at least first few seconds of the battle.

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Hey, Commanders! This week we had a lot of things to do: objects and interface for the MMO part of the game, new quick match maps and some stuff for it, new ships and lots of other interesting things. Here is just a smaller part of it in 3D sketches:
Here comes the Bishop - a mighty Deprived battleship with a name which makes you think of this ship as of a support ship. Although we are still thinking about its specific role, the Bishop will definitely have front weapons, in contrast to other Deprived vessels, which mostly have hardpoints on each side.


Also, to add a bit of variety to our hulls, we decided to do this battleship 150% the size of a regular one - 750 meters of death and destruction!
Newest addition to Eclipse vessels - Eagle cruiser - should be a great ship to have in your fleet. Although it's rather small and can't carry huge tactical modules, swiftness and ability to do substantial damage more than compensates for all the possible disadvantages.


Don't forget to check out our Sketchfab page to see it when it's done!
Fuel depot and Repair station
While furrowing the vast of the Starfall Tactics' universe you can get into different challenging situations, including fighting with pirates and other players. During each battle in our special Discovery mode, there are thousands of chances to take damage to your ships in the fleet - to fix it up you will have to find a nearest Repair station and pay some in-game currency for it's services.


Breakages are not the sole difficulty Commanders will encounter: travelling in and between solar systems requiers certain amounts of fuel to power ships' engines. So players need to control fuel balance and, from time to time, visit Fuel depots and pay a fixed price to refill.
Actually, we have another interesting mechanic in mind concerning breakages and fuel, and will tell you about it in our future articles for sure!

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Every day Starfall Tactics' team aims to create something new - we put all our force, skills and creativity to making something truly worth your time and attention. Although there were several holidays (many of those around here), we achieved improving the MMO part of the game and made some other changes and additions.
Artificial Planet
Galaxy map is a huge thing, requiring a lot of different stuff like mechanics, objects, decorations, quests, interfaces and so on. It's always a pleasure for us to see a new step of evolution of Starfall Tactics - whether it's just several ships travelling from one solar system to another, an ability to attack fleets in the open space, utility objects, game modes or some smaller additions. And although this new Artificial planet represents just a piece of Starfall Tactics' big Galaxy, it's utility and importance shouldn't be underestimated.


Artificial planets are the result of great technical evolution and interstellar travels popularisation, it's fully artificial. Despite of some patriotic rumors in the Vanguard faction, the concept of creating this type of planets and most ideas belong to Eclipse's genius scientists, striving to create grand projects for commercial use and... just because they can. It's usually used for production and manufacturing as it's quite hard to live in those man-made worlds - people prefer admiring these beautiful creations from a distance. Don't forget to visit artificial planets from time to time - they might have some interesting and rewarding quests for you!
Asteroid Belts
Space without asteroids and asteroid belts? No, it's not possible! To make you feel Space and several quick match maps more exciting and full, we've just added big, long and insidious asteroid belts.


It actually makes you feel better and more protected only until an enemy suddenly jumps out of the corner and attacks you. At the same time, it grants more tactical abilities and interest in controlling the map, or even equipping additional modules like warp jumps, allowing to leap the obstruction and leave your opponent behind. Asteroid belt also can be used as a temporary cover for ships - just keep in mind the line of sight mechanics and don't try to ram into asteroids and everyting will be grand.
One could read previous releases about nebulas - they were a simple decoration for the space. Now we are adding another type, representing new mechanics which most MOBA gamers know as "brushes".


Nebulas in Starfall Tactics are a good way to hide your ships from enemies and prepare an ambush - suprising an enemy with attack will definitely give you advantages and time before they get the right position for each ship in the fleet. There is only one bad thing for player hiding in nebulas - you will need additional scouts, as inside it ships lose some vision and can't see approaching enemies.

Edited by Relampago

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