Starfall Tactics - next-gen Space RTS powered by Unreal Engine

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We've just started 2nd pre-Alpha Faction Wars test and you can try Starfall Tactics now! During this test player will be able to capture territories, establish Houses (faction guilds), colonize planets, fight against NPC pirate faction, and check new solo PvE Survival - there are a lot of exciting things to do and test. Ther are still an ability to name planets and stars as some left without names ;)
 
Don't forget to join one of existing Houses or create your own and reach the top of the leaderboard by helping your faction conquer the confines of known space! This time you have to fight not only against two other factions - pirates are also going to cause some troubles and establish their bases nearby. 
 
This test lasts only until 18th December inclusive.
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This week we're having two events at a time: Starfall Tactics Winter Cup and a one-week pre-Alpha test!
 
First ever Starfall Tactics' test tournament is starting tomorrow on 27th January 20:00 CET for a Group Stage and continues on 28th January starting 20:00 CET for Play-offs. You can watch live streams with dev comments on our official Twitch channel - 16 chosen players will fight for the title of the best Commander!
 
And, to mark this important, event we decided to open servers until 29th January 23:59 CET!  Players can try New Ranked Mode which, only during this week, allows to check out for free almost every module in the game, including progression equipment! Discovery (MMO) mode and usual unranked PvP Conquest & PvE Survival quick matches are also available during this test.
 
To participate in this test simply send an application for the alpha here - and we will grant you an access once we see your request :)
 
Oh, and here is a new dreadnought for Deprived faction:
 
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Another stage in Starfall Tactics' development has just begun - so, it's time to add some awesome stuff: Carriers, gravity weapons and new stations for discovery. And that's only the beginning - we are about to implement other great features.


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  • Research Station is an extremely helpful feature for the House (guild): it allows to generate research points which players can spend on some useful stuff, making them protect bases with more diligence.
  • Carriers are giant ships which can carry other small vessels - squads of bombers, fighters and other special ships. Too fast and small to be even targeted by large spaceship weapons, they can be a real problem, and that's without telling the Carrier itself is a huge well-protected construction.



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Gravity stuff appeared to be not a very easy thing to add due to our in-game physics: one wrong impulse and it can become an ultimate weapon, crushing enemy ships in a second. So, we started it from one basic module, pushing enemy ships to the center of area of impact.

Starfall Tactics development is going full speed ahead, and we are another step closer to the "it's more than awesome" state. This week we were busy with inner parts of the game and really great stuff which deserves a huge separate news post later - so, this time we continue showing Carriers.

Here is Carrier itself in 2D and 3D sketch along with additional important info:

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Almace, the mighty red giant, is on it's way to Starfall Tactics. This ship is really huge: twice wider than, for example, Mjolnir, and 1200m in length, which is 200m more than any dreadnought in the game! Other Carriers will continue this trend, as they need a lot of space to carry a lot of smaller ships inside.

Of course, each Carrier has either platforms or hatchways to be able to launch squads of fighters and other small ships into space - that's where we would love to add some cool animations, but since it takes some time, we will concentrate on it someday later.


Let's come back to fighters, one of the smallest ship types you are able to have on-board of your Carrier. Fighters are a common strike squad, designed to perform quick assaults by dealing continuous damage to enemy ships, and we've just finished programming the core mechanincs for them - so that's what they look like in action:

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Fighters can't be targeted with normal weapons due to their size and speed, but can be taken away by AOE damage, just like other squads of smaller ships you will be able to see and use later. Make sure you check next WIP post - there might be more info about Carriers & ship squads they use ;)

Faction portraits - That's the first thing you see once you enter the game, marking one of the most momentous steps in Starfall Tactics - choosing your first faction and starting fleet. That means that all the info and visuals you can see in the faction menu are really important as many of you stay with this choice, going with it through hell and high water.

So, recently we worked on new representations for faction portraits, which might replace existing ones or become a new acquaintance somewhere on your way through the Starfall Tactics Universe - we are currently on our way to decide where exactly we should place them. So check it out!

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This week was as great as usual and here are some stuff we've recently done - hope you'll like it :)

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Almace, Vanguard Carrier - the first Carrier to appear in Starfall Tactics - it is the biggest ship in the game so far - 1200 long and twice wider than normal dreadnought.

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Active Module Hack - special module, which activates all modules of the target ship simultaneously and chooses random targets and areas for them.

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Centenary, Eclipse Carrier. It still has to pass a long way before at least being added to the gallery of 3D ship models - but you can already see it's great form on 2D and 3D sketches made by our artists.

For the past year we held five open tests, and each gave us new important information about different aspects of the game - sometimes disappointing, but more often - surprising. The Team can not wait to launch Starfall Tactics, but we have postponed this moment for a while, understanding that there are not enough content, some technical issues to be solved, some mechanics to be tweaked, and there are many more ideas that we want to check and possibly add to the game. Starfall Tactics was at the Pre-Alpha stage precisely because we were primarily engaged in research and checked various mechanics. And today we are happy to inform that most researches are completed, we see the form in which the game should be launched well and we have already started developing the Alpha version of Starfall Tactics! It's time to tell about all upcoming changes:

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  • MMO and Ranked Mode - For a long time now our game has been trying to combine two completely different, interesting, but poorly compatible parts: an MMO, where progression and exploring are very important, and a rating session-based game, where players must compete in 100% equal conditions. After the last test and the tournament we have held, we came to the decision to split the game into two general modes.
  • Characters - As in many MMO games, now you will be able to create a character, customize it, give it a name and, of course, choose a faction.

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  • Shipyard - a place, where you can create and store your ships: as we are adding Commanders with a strictly defined faction, there is no need to create several fleets any more - customization menu will change significantly, including visual part (sure, it's going to be beautiful!)

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Shipyard (sketch)
  • Blueprints - There is a lot of new content incoming for the MMO part of Starfall Tactics: there are some plans for the questing system, new NPC factions, stations, House features, a variety of opportunities for exploring the Galaxy and the already mentioned crafting system, along with resource extraction. And in order to provide you with more familiar MMO experience, especially by getting new equipment from challenging battles against bosses, rare merchants on the borders of the Galaxy, we decided to abandon the blueprint concept. Now, instead of 3 blueprints, each booster pack contains 10-15 pieces of various equipment with a total cost exceeding the IGC cost of the booster. In general, there is a large number of ways to get modules now, and you have even more chances to get the exact module you need for your fleet.
  • Crafting - Due to many innovations in the MMO part of the game, which include crafting system and the ability to extract resources (we will be telling more about it in next articles), most technologies in Starfall Tactics can now be crafted - first of all - ships. For example, to build a ship, you will need to get a ship project (can be found on the vasts of the Galaxy, in shops, loot or in booster packs with ships) and spend certain amount of resources like ore (it used to be available during previous tests). It's not so difficult if you have a couple of faithful comrades and your own House. Low tech level ships can still be built by simply spending a small amount of IGC (in-game currency). Some ships are available through faction progression, for gaining ranks.
  • Ranked mode - You still can get into Ranked Mode simply by pushing one button - find it in the menu at the top of your screen. By pushing it, you change all the information and menus into Ranked Mode. Push it again, to switch back to MMO mode. Just reminding: the main feature of this mode is that all Ranked players get completely identical module and ship sets.
  • Rating Currency - By winning ranked battles, you climb the ladder and now can get a special rating currency, which you can spend on visual ship customization.
We have planned the following ranked modes:
  • Duels - main mode with 1vs1 battles.
  • CoOp duels - 2x2 battles. It's always more fun with friends ;)
  • Brawls - a set of less serious modes, for example:
- One ship - here you have only one ship.
- Plasma Web madness - there are no weapons except for Plasma Web Module.
- Only frigates - only frigate class ships are available.
Eventually we plan to rework the rating system itself - the algorithm for calculating rating points, the type of the rating table itself and other related nuances will completely change. Piece by piece, we are going to introduce seasonal system and special rewards for them.
We also remember about tournaments - a littlle bit later we will start improving its' functionality, spectator mode and, if possible, will hold new interesting tournaments with live broadcasts, prizes and other attributes for this type of events.
Of course, the changes described here are far from all that we have planned. Here's a short list of other changes, which we are going to show and describe later:
  • Character Progression
- Ship Progression
- Detachment Progression
  • New economy and planet colonization
  • Houses, progression and management
  • Changes in combat mechanics
  • New NPC factions
  • Tutorials and Challanges
  • and more.
More information about all the changes and why we implemented it are available on our website.

Heey, we have exciting news for you! The next Starfall Tactics test is coming, and it features some Alpha content we have just announced!
 
Starfall Tactics test starts 24th April 14:00 CET and lasts until 1st May 23:59 CET. To play the game during this period, simply apply here or just update your client, if you already got access for any previous event.
 
Snowforged Team worked hard to add new content, features and, at the same time - done a huge work with internal part of the game by changing and improving code to let the game be better in future. So, now many parts of the game have to be tested again to let us fix most disastrous bugs and mistakes - that's where we need your helping hand.
 
!Note that we give the first two days for new testers so they could get used to the game, while experienced Starfall Tactics players can help us in initial bug hunting - during scheduled maintenance on 26th (wednesday) we plan a slight faction progress wipe affecting captured systems, colonies and stations only along with some general fixes.
 
Enter Starfall Tactics universe once more to discover how we changed it - this time you will be able to see the following features:

  • Character creation and progression (limited)
  • New ship class - Carriers
  • Mining
  • New Fleet Editor - Shipyard
  • Basic crafting system
  • And more - full list will be available later.

Get ready to spend more time on getting new equipment: we are going to put you into conditions which are much closer to what you will see on beta stage or release of the game. Still, this small test is dedicated to a quick technical check of upcoming features - so don't hesitate to let us know if something goes wrong by posting on the forum or sending a letter to support@snowforged.com!
 
See you in Starfall Tactics! ;)

Aaand we are back after the test with some updates on Starfall Tactics development, new content and features.

- First of all, we designed special missions which are more fun than simple tutorials players are usually bored to complete (although we already have and will add some fast tutorials for game basics). It's especially helpfull in our case because of many different and deep mechanics you will normally miss and won't understand from the first try. So, here come Challenges - a special set of missions with rewards *which depends on the medal you earned for completing it.
It helps players master the game and explains many things deeper than usual, along with being a very fun experience: for example, there is a stealth mission, or a mission where you have to defend against enemies using only mines, or a mission where you have to defeat hige ships by fooling them with small maneuverable vessels and etc.

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- After detailed analysis and discussion, our Team decided to go with a more traditional way for unit progression: skill tree with various passive bonuses.
Still, we found a way to make it exciting: each and every ship has its' own talent tree with bonuses not only to simple characteristics, but to special modules, certain weapons or types of damage which logically can fit it, engines and even things like cargo. And all together it gives so much variety in building each ship, and a lot of lovely hours to our game designer who is currently busy making 180 skill trees. ;)

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- We designed a couple of new modules: Plasma Engines (increses maximum ship speeed) and a three shield modules which allow to drain, transfer and distribute shield.

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- We also added two models for pirate bases:

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Aaaand another update for Starfall Tactics :)

- The third pirate Mothership for Screechers faction, which was already used as a general pirate base, is here again. We modified it a little to fit the Screechers concept and make it as great as others, so now you can see a full 3D model on our Sketchfab page.


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- we continue the never-ending interface improvement work, partly changing it to fit the needs of new features and make you feel more comfortable. These changes even included battle interface and many other important aspects of the game.

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- Besides, as we moved to the latest Unreal Engine version which finally included a built-in ability to use hardware cursor, we now use this hardware cursor which will let players feel more comfortable than ever and don't suffer a lag if overall game performance is not very good for them.


- we presented the full list of resources, which appeared to be pretty long - so there will be some changes to resource system later.

Another week is over, so we are showing how the work goes on the features we announced and described in previous updates. Also, we have something new to tell you about: salvaging. That's a small part of our resource system, but still an important thing you should know about.

- More resources and resource types mean more ways to get them in the game. Right now there are several ways to obtain them in Starfall Tactics: Mining, Colonies on planets, enemy freighters and personal Mining Stations in Outer Regions. Besides, there is also a chance to find something in a cargo of defeated enemy and NPC fleets.

And here should come another common method of getting resources - salvaging. Salvaging means 
disassembling the scraps of ships you destroyed in an attempt to get any precious materials from it.

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Salvaging module icon

So, what do you need to salvage in Starfall Tactics and what you get from that?

  • First of all, you need to equip special module to one of your ships. This module can be found in boosters, or obtained as loot from enemy fleets.
  • After destroying a ship, you have a chance to see salvageable parts.
  • Activate salvage module to start salvaging.
  • By salvaging scraps you have a slight chance to get materials.

Materials you salvage can be used, for example, for crafting ships - earlier you could get Screechers ship project, spend some IGC and build it - now it also requires some Screechers ship parts to be built. This way it becomes a really important thing if you plan to fill your ShipYard with dozens of great battlecruisers, battleships, dreadnoughts and even carriers.

Another personal space structure you will be able to build in the Outer Regions - Warp Beacon.

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Warp Beacon helps reach remote space regions without a need to make a long way to your favorite star systems as it allows warping on your Warp Beacon from the Mothership. Still, it doesn't have enough power as a Mothership to initiate your warp back to home systems. As other personal structures, it follows the same common rules: a number of Warp Beacons to build is limited; to stay functional it requires some resources; It is destructible by any hostile forces, but also can perform self-defense.

That's a thing we already got pretty far with, although there are still a lot to do about it. So, now you can see eight challenges which you will be able to complete in Starfall Tactics:

  • Cargo Protection - Helps you master hardpoint control as here you need to protect a cargo from small ships with a dreadnought, having several powerful weapons with a long cooldown by pointing a target for every single weapon separately.
  • Mine Defense - The one we previously talked about: here you defend your mothership against enemies using only mines.
  • Rockets - Here you should defeat enemies using rocket ships by escaping from their attacks and outmaneuvering them.
  • Espionage - Stealth mission where you should get past enemies with a small invisible scout and steal as much data as you can.
  • Boarding - This mission you can complete only by carefully boarding ships one by one: the actual goal is to capture several prototype ships.
  • Damage Types - Destroy as much ships as you can, but be careful as you success highly depends on how well you chose counter-tactics.
  • Vision - Teaches you about ship vision and vision mechanics in general. Here you should get out of enemy lines, without any stealth modules or so.
  • Asteroids - A well-known encounter on Galaxy Map also becomes a challenge to help you feel more comfortable with avoiding collisions (although that doesn't mean that we stopped working on this aspect).

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There might be added other challenges later, of course, but that's the basic set we will have.

Have a nice week ;)

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