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glcolor

'auto' causes crash with anonymous functions

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funcdef void CB();

CB @cb0 = function() {}; // ok

auto cb1=cb0; // ok

auto cb2= function() {}; // crash

auto @cb3= function() {}; // crash


error info:

Assertion failed: !invalidStackSize, file ..\..\source\as_bytecode.cpp, line 2430

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Thanks. I'll have this fixed.

 

The compiler should detect and generate a proper error message informing that it is not possible to determine the signature of the anonymous function when used like this.

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