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Help me find tutorial to make this type of game

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I want to find beginner friendly tutorial on how to make the classic top-down The Legend of Zelda using GameMaker Studio. I know some basic coding stuff but I still would like to have a beginner friendly tutorial so that I can keep up with it. 

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I've seen that tutorial and didn't really help. I was looking for a tutorial where they teach you how to do the game and teaches the coding for it. Like how to make a level with proper collision coding tutorial.

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I find it hard to believe that all the tutorials for or from Gamemaker doesn't teach you those things. I'm thinking you haven't gone through enough tutorials yet.
To put it a different way. Maybe you should go through some of the beginning tutorials first and work your way up to the Zelda tutorial. You seem to be jumping too far ahead without knowing the basics. Or at least the fundamentals needed to make a Zelda in Gamemaker. Edited by Alpha_ProgDes

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I was looking for a tutorial where they teach you how to do the game and teaches the coding for it. Like how to make a level with proper collision coding tutorial.

 

all i can suggest is keep googling.   i'm a direct X user myself, and have no personal experience with the game maker engine.

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I was looking for a tutorial where they teach you how to do the game and teaches the coding for it. Like how to make a level with proper collision coding tutorial.

Handmade Hero is trying to make a Zelda like game.

https://handmadehero.org/

It goes from the very fundemental basics, so if you're trying to learn coding from the ground up, try this.

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I don't think the 4th point "If you know everything you need to know for your first project go to 5 else go back to 1." will ever work. People believe they can make a MMORPG or zelda, or super kart or ...  today. So how are they going to decide they don't know enough?

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Yes. "When can I start" tries to cover this but it is realy hard to make it air tight. Maybe you can try to start with the real project if the prototype you have been developing has all the features you want in the game. Is that a better phrasing of the step?

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Really new programmers are very much focused on their dream game. Trying to talk them away from it may be counter-productive (only in step 5 I can do what I really want??? Oh man, this guy is so wrong!). Rather than selling the first games as "quick and throw away", they'd better be steps towards the real game (even if they are in reality discarded).

 

Maybe add one small thing each iteration until finished?

If you can't make it work, make it smaller

If you can't make it work, write a small experimental game with the new thing?

 

The big danger is that "small thing" is way too big in reality, new programmers over-estimate the step-size they can take.

It needs a careful explanation how small a small thing really is, and that it's useful to do experiments elsewhere, and copy the results.

 

New programmers don't understand the solution structure is important rather than solution itself.

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By the sound of it you want to make a zelda type game but dont feel confident in doing so. Maybe it would be better to make a simple game something you are confident in making to compleation and work your way up to zelda Zrifepsych

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You're very lucky to even be using a language and engine where you can just Google up "how to make zelda".

 

If you were to try this with DirectX or even unity you'd probably hit a stumbling block immediately. 

 

Read all the articles others have provided and you'll go a long way.

 

Good luck!

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Depends on your current skill and knowledge, but I'd say basic maths will overcome this problem.

 

Trigonometry and polar coordinates will suffice but in the end you just need to look up tile-based collision detection.

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