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Zarkopafilis

My 6th try to design some nature moba-like map

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Been trying to be an indie guy for quite some time
(Current skillset= programming + foley(or whatever) sfx)

So...I can't model..or draw....yet...
I think this is a good example of my level design abilities right now
I used: Some speedtree trees , Infinity Blade's Grasslands, Yoeri's modular rocks (nopal - free) and the free community's vegetation pack.

Feedback NEEDED

 

 

Engine: Unreal 4.9 (latest)


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Feedback NEEDED

 

What kind of feedback are you looking for ?

I don't see a game yet, so it's not done yet and i can't realy comment.

 

Are you trying to show off/train your level-design skills ?

If so i recommend to make a level/mod for an existing game.

 

Are you actually making this into a game ?
If so, you'll have to come up with some ideas about what the game is gonna be about, other than "MOBA"

and you should probably think about visibility(you use first-person view and there's a lot of trees)

Edited by powerneg

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Feedback NEEDED

 

What kind of feedback are you looking for ?

I don't see a game yet, so it's not done yet and i can't realy comment.

 

Are you trying to show off/train your level-design skills ?

If so i recommend to make a level/mod for an existing game.

 

Are you actually making this into a game ?
If so, you'll have to come up with some ideas about what the game is gonna be about, other than "MOBA"

and you should probably thing about visibility(you use first-person view and there's a lot of trees)

 

Primarily to develop my leveling skills but I also want to get along with Unreal's networking so Im going to make this a game (at least with generic stuff)

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Well, you can't realy design a level with too-generic stuff, see:

http://www.gamedev.net/page/resources/_/creative/game-design/the-art-of-enemy-design-in-zelda-a-link-to-the-past-r4147

 

So, what i 'm thinking, first add some generic stuff to make it an actual MOBA:

 - 2 players/teams

 - 2 spawning-spots

 - minion-waves

 - towers

 - XP-gain(or gold-gain, but then you'd have to add items as well, which might take a while)

  edit:items can always be added later and just be traded against XP

 

then add variaty through (neutral) monsters

 - cheap-reward monsters: close to the minion-lanes and not too strong

 - expensive-reward monster: further to the edges of the map and a bit stronger

 - special (temporary)boosts as rewards for specific monsters:

    - damage against minions/towers

    - better defense(damage-reduction and/or a slow to anyone who hits you)

    - more XP-gain

    - burn or poision damage onto your attacks

 

With these assets(or any you make up yourself) you should be able to play around and make a few different levels.

Don't forget you can play around with the lanes as well, and don't be afraid of having different stats on the different levels, LoL does this as well.

(like stronger(/weaker) minions, stronger boosts, or an overall faster XP-gain for fast levels.

 

Another thing to play around with is making minions stronger/different over time(maybe they get ranged attack or something)

but this is a bit more difficult to balance out, since minions also act as XP-sources(and they kill each other)

 

good luck.

Edited by powerneg

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