Hi, new to the forums, hope this is the right place to ask this.
I am an ex-Software Engineer (no longer able to work full time due to health issues), and have recently been itching to get my hands dirty with some 3D graphics code again.
So, I was thinking of picking up Frank D. Luna's Introduction to 3D Game Programming with DirectX 11 book, as it seems to get great reviews.
However, one of the reviews I was reading notes that DX3DX library, that the book utilises, is deprecated under Windows 8.x
And I am, of course, using Windows 8.1!
So, my questions are:
Does anyone know how much of the book uses this library?
Is there an easy work around solution?
Are there any other compatibility issues I should be aware of?
Also, I'm considering upgrading my machine to Windows 10, would this cause more problems for me?
Thanks, in advance,
Scott Hill.