Hi everyone,
Does anyone know how the foliage collision/bending works in cryengine? Its a nice effect which I want to create in my own applications.
I'm not talking about wind or just simulated movement, I'm talking about the physical bending when the player/object goes into the foliage.
I have a few ideas how they have implemented it, like doing CPU side simulation then uploading the matrixes but this seems awfully expensive if you have lots of collisions going on. I was hoping to get this effect on mobile...
It just needs to look vaguely accurate, so I don't mind any shortcuts! I'm currently gathering research on this topic so I can think about the implementation for later :)
Thanks