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Developing Games with Marmalade and C++ for Windows and Windows Phone

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Watch video:https://www.youtube.com/watch?v=83Nx216DziA&list=PLLnDCesoFbdH3-39_I0AWA_7fqeWshoC4&index=14

 

Are you familiar with Marmalade? Want to build on the skills you learned in Creating Your First Marmalade Game? Get ready for more fun and games with the entertaining team of Lee Stott and James Mintram, as they teach you how to create and optimize your Marmalade games for Windows and Windows Phone 8 using Marmalade and C++.

In this advanced Jump Start training, learn about building the game and deploying it to a device. Include features, like "game save" and leaderboards, add a cloud back end, and take a look at monetization. Plus, hear best practices for game ads, packaging, and publishing, as you integrate with Windows platform-specific features.

00:00 - Marmalade and Visual Studio Overview
Find out what Marmalade C++ is, how to get set up, and how to access the necessary resources and built-in help. Plus, get an overview of what's new in Visual Studio 2013 for C++ Developers.

00:26:18 - Building the Gameplay
See the game you'll be building throughout the session, using Marmalade C++, and explore how to build and deploy the game onto Windows devices.

01:29:39 - Cloud Services
See how easy is to create a single cloud backend to your game and to include features, such as a leaderboard. Explore and sign up for GameSparks.

01:59:37 - Monetization
Look at best practices for monetization, engagement, and retention of players of your games, and check out ways to enhance game sales.

02:18:54 - Creating Marmalade Extensions
See demos on how to build Marmalade extensions for both Windows Phone and Windows 8.

02:42:57 - Packaging and Finishing Touches
Revisit the best practices from Module 4, and implement those key features into the game using extensions and Marmalade SDKs. Package and publish the game to Windows 8 and Windows Phone stores

Edited by RodneyVG54

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