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Exporting 3ds max with changing up axis

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My current 3ds max scene is using left handed z-up in world space.

My Direct3D 9 application uses left handed y-up in world space.

How can I change the scene in coherence to the application.

I am using Alin exporter. I don't check the right-handed coordinate checkbox, because I don't think it's correct

And it will mirror the scene in the x direction (flipped left to right)




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