Jump to content
  • Advertisement
Sign in to follow this  

Game Audio Industry Survey Results

This topic is 1118 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

GameSoundCon Game Audio Industry Survey 2015 The Results are in..


Our 21-question survey ran from July 23 to August 13, 2014 and was promoted heavily via social media and other game or music industry web sites.  We received 632 responses, 591 of which contained usable data.


Thank you to the Game Audio Network Guild for their assistance with the GameSoundCon Game Audio Industry Survey


The report focuses on:

1/ Compensation

2/ Work and Environment/Getting Gigs

3/ Additional Compensation (Bonuses/Royalties)

4/ Use of Live Musicians & Middleware

5/ Contract Terms & PROs

6/ Education


Read the full survey here


Among the findings:

Freelancers account for half of game music composing and sound design jobs

Average Salary (employee): $80,564, up almost $10,000 from 2014

Average "AAA" per project fee: $73,493

Average "professionally developed casual game project fee: $18,177

Average Indy per project fee: $8,399


GameSoundCon, Nov 3-4, 2015, Los Angeles, CA

GameSoundCon Earlybird Registration Runs Through Oct 2

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!