You don't honestly believe those engines are still around today, do you?
My only argument to that, the origional people whom made their tools for their engines, never actually used an engine before.
@OP: I agree with the others, make games first, with or without engine. Once you understand how a game works (what it needs, etc), you can think about how to supply that to a game programmer with your own engine. Also look at how the other engines supply that functionality.
You'd be surprised. Very surprised. A number of newer engines actually have some roots from older engines. Source Gold and Source Engine both have roots from ID's Doom/quake series. Same with the call of duty series.
Heck. the one I am designing is loosely based off of elements from Unreal, Legend of Grimrock, Love2D, and Bitsquid's blog.
Now I "almost" agree with most people about the make games not engines. I am personally not too fascinated with making games, as I am with game engines and low level stuff. It just seems more fun. So I have a good reason to not make more than two games and go straight to design.
But if you just want to make games... go with something that's already made. It will save you from "Bloody forehead disease". Cuz trust me... there is more than... plug in directx. And I can make games!